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ImVector<> cannot be re-defined (#262)
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@ -6,11 +6,6 @@
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#pragma once
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//---- Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h
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//#include <vector>
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//#define ImVector std::vector
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//#define ImVector MyVector
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//---- Define assertion handler. Defaults to calling assert().
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//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
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5
imgui.h
5
imgui.h
@ -77,7 +77,7 @@ struct ImVec4
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};
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// Helpers at bottom of the file:
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// - class ImVector<> // Lightweight std::vector like class. Use '#define ImVector std::vector' if you want to use the STL type or your own type.
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// - class ImVector<> // Lightweight std::vector like class.
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// - IMGUI_ONCE_UPON_A_FRAME // Execute a block of code once per frame only (convenient for creating UI within deep-nested code that runs multiple times)
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// - struct ImGuiTextFilter // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
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// - struct ImGuiTextBuffer // Text buffer for logging/accumulating text
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@ -737,9 +737,7 @@ struct ImGuiIO
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//-----------------------------------------------------------------------------
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// Lightweight std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).
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// Use '#define ImVector std::vector' if you want to use the STL type or your own type.
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// Our implementation does NOT call c++ constructors because we don't use them in ImGui. Don't use this class as a straight std::vector replacement in your code!
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#ifndef ImVector
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template<typename T>
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class ImVector
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{
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@ -795,7 +793,6 @@ public:
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inline iterator erase(const_iterator it) { IM_ASSERT(it >= begin() && it < end()); const ptrdiff_t off = it - begin(); memmove(Data + off, Data + off + 1, (Size - (size_t)off - 1) * sizeof(value_type)); Size--; return Data + off; }
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inline iterator insert(const_iterator it, const value_type& v) { IM_ASSERT(it >= begin() && it <= end()); const ptrdiff_t off = it - begin(); if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); if (off < (int)Size) memmove(Data + off + 1, Data + off, (Size - (size_t)off) * sizeof(value_type)); Data[off] = v; Size++; return Data + off; }
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};
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#endif // #ifndef ImVector
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// Helper: execute a block of code once a frame only
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// Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame.
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