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Todo items + not using function called isblank() because it may be a macro in some C library
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@ -534,6 +534,7 @@
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- style: try to make PushStyleVar() more robust to incorrect parameters (to be more friendly to edit & continues situation).
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- style/opt: PopStyleVar could be optimized by having GetStyleVar returns the type, using a table mapping stylevar enum to data type.
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- style: global scale setting.
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- style: WindowPadding needs to be EVEN needs the 0.5 multiplier probably have a subtle effect on clip rectangle
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- text: simple markup language for color change?
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- font: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier.
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- font: helper to add glyph redirect/replacements (e.g. redirect alternate apostrophe unicode code points to ascii one, etc.)
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@ -558,7 +559,8 @@
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- remote: make a system like RemoteImGui first-class citizen/project (#75)
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!- demo: custom render demo pushes a clipping rectangle past parent window bounds. expose ImGui::PushClipRect() from imgui_internal.h?
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- drawlist: end-user probably can't call Clear() directly because we expect a texture to be pushed in the stack.
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- examples: directx9/directx11: save/restore device state more thoroughly.
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- examples: directx9: save/restore device state more thoroughly.
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- examples: window minimize, maximize (#583)
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- optimization: use another hash function than crc32, e.g. FNV1a
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- optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)?
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- optimization: turn some the various stack vectors into statically-sized arrays
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4
imgui.h
4
imgui.h
@ -880,8 +880,8 @@ struct ImGuiTextFilter
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const char* end() const { return e; }
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bool empty() const { return b == e; }
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char front() const { return *b; }
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static bool isblank(char c) { return c == ' ' || c == '\t'; }
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void trim_blanks() { while (b < e && isblank(*b)) b++; while (e > b && isblank(*(e-1))) e--; }
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static bool is_blank(char c) { return c == ' ' || c == '\t'; }
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void trim_blanks() { while (b < e && is_blank(*b)) b++; while (e > b && is_blank(*(e-1))) e--; }
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IMGUI_API void split(char separator, ImVector<TextRange>& out);
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};
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