diff --git a/imgui.cpp b/imgui.cpp index 1cca7e92..512f18fb 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -534,6 +534,7 @@ - style: try to make PushStyleVar() more robust to incorrect parameters (to be more friendly to edit & continues situation). - style/opt: PopStyleVar could be optimized by having GetStyleVar returns the type, using a table mapping stylevar enum to data type. - style: global scale setting. + - style: WindowPadding needs to be EVEN needs the 0.5 multiplier probably have a subtle effect on clip rectangle - text: simple markup language for color change? - font: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier. - font: helper to add glyph redirect/replacements (e.g. redirect alternate apostrophe unicode code points to ascii one, etc.) @@ -558,7 +559,8 @@ - remote: make a system like RemoteImGui first-class citizen/project (#75) !- demo: custom render demo pushes a clipping rectangle past parent window bounds. expose ImGui::PushClipRect() from imgui_internal.h? - drawlist: end-user probably can't call Clear() directly because we expect a texture to be pushed in the stack. - - examples: directx9/directx11: save/restore device state more thoroughly. + - examples: directx9: save/restore device state more thoroughly. + - examples: window minimize, maximize (#583) - optimization: use another hash function than crc32, e.g. FNV1a - optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)? - optimization: turn some the various stack vectors into statically-sized arrays diff --git a/imgui.h b/imgui.h index ac21c4ab..685de3c3 100644 --- a/imgui.h +++ b/imgui.h @@ -880,8 +880,8 @@ struct ImGuiTextFilter const char* end() const { return e; } bool empty() const { return b == e; } char front() const { return *b; } - static bool isblank(char c) { return c == ' ' || c == '\t'; } - void trim_blanks() { while (b < e && isblank(*b)) b++; while (e > b && isblank(*(e-1))) e--; } + static bool is_blank(char c) { return c == ' ' || c == '\t'; } + void trim_blanks() { while (b < e && is_blank(*b)) b++; while (e > b && is_blank(*(e-1))) e--; } IMGUI_API void split(char separator, ImVector& out); };