Todo items + not using function called isblank() because it may be a macro in some C library

This commit is contained in:
ocornut 2016-04-12 22:36:51 +02:00
parent 4466a7b3b0
commit 006934fd15
2 changed files with 5 additions and 3 deletions

View File

@ -534,6 +534,7 @@
- style: try to make PushStyleVar() more robust to incorrect parameters (to be more friendly to edit & continues situation). - style: try to make PushStyleVar() more robust to incorrect parameters (to be more friendly to edit & continues situation).
- style/opt: PopStyleVar could be optimized by having GetStyleVar returns the type, using a table mapping stylevar enum to data type. - style/opt: PopStyleVar could be optimized by having GetStyleVar returns the type, using a table mapping stylevar enum to data type.
- style: global scale setting. - style: global scale setting.
- style: WindowPadding needs to be EVEN needs the 0.5 multiplier probably have a subtle effect on clip rectangle
- text: simple markup language for color change? - text: simple markup language for color change?
- font: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier. - font: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier.
- font: helper to add glyph redirect/replacements (e.g. redirect alternate apostrophe unicode code points to ascii one, etc.) - font: helper to add glyph redirect/replacements (e.g. redirect alternate apostrophe unicode code points to ascii one, etc.)
@ -558,7 +559,8 @@
- remote: make a system like RemoteImGui first-class citizen/project (#75) - remote: make a system like RemoteImGui first-class citizen/project (#75)
!- demo: custom render demo pushes a clipping rectangle past parent window bounds. expose ImGui::PushClipRect() from imgui_internal.h? !- demo: custom render demo pushes a clipping rectangle past parent window bounds. expose ImGui::PushClipRect() from imgui_internal.h?
- drawlist: end-user probably can't call Clear() directly because we expect a texture to be pushed in the stack. - drawlist: end-user probably can't call Clear() directly because we expect a texture to be pushed in the stack.
- examples: directx9/directx11: save/restore device state more thoroughly. - examples: directx9: save/restore device state more thoroughly.
- examples: window minimize, maximize (#583)
- optimization: use another hash function than crc32, e.g. FNV1a - optimization: use another hash function than crc32, e.g. FNV1a
- optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)? - optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)?
- optimization: turn some the various stack vectors into statically-sized arrays - optimization: turn some the various stack vectors into statically-sized arrays

View File

@ -880,8 +880,8 @@ struct ImGuiTextFilter
const char* end() const { return e; } const char* end() const { return e; }
bool empty() const { return b == e; } bool empty() const { return b == e; }
char front() const { return *b; } char front() const { return *b; }
static bool isblank(char c) { return c == ' ' || c == '\t'; } static bool is_blank(char c) { return c == ' ' || c == '\t'; }
void trim_blanks() { while (b < e && isblank(*b)) b++; while (e > b && isblank(*(e-1))) e--; } void trim_blanks() { while (b < e && is_blank(*b)) b++; while (e > b && is_blank(*(e-1))) e--; }
IMGUI_API void split(char separator, ImVector<TextRange>& out); IMGUI_API void split(char separator, ImVector<TextRange>& out);
}; };