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Fonts readme, refering to IconFontCppHeaders, AddRemapChar() function, etc.
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@ -1,9 +1,13 @@
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The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' that you can use without any external files.
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Those are only provided as a convenience, you can load your own .TTF files.
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The files in this folder are only provided as a convenience, you can use any of your own .TTF files.
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Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build().
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If you want to use icons in ImGui, a good idea is to merge an icon font within your main font, and refer to icons directly in your strings.
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You can use headers files with definitions for popular icon fonts codepoints, by Juliette Foucaut, at https://github.com/juliettef/IconFontCppHeaders
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---------------------------------
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LOADING INSTRUCTIONS
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---------------------------------
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@ -35,10 +39,10 @@
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Combine two fonts into one:
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// Load main font
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// Load a first font
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io.Fonts->AddFontDefault();
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// Add character ranges and merge into main font
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// Add character ranges and merge into the previous font
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// The ranges array is not copied by the AddFont* functions and is used lazily
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// so ensure it is available for duration of font usage
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static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope.
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@ -63,6 +67,16 @@
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ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels);
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font->DisplayOffset.y += 1; // Render 1 pixel down
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---------------------------------
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REMAP CODEPOINTS
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---------------------------------
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All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese CP-1251 for Cyrillic) will not work.
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In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8.
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You can also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code.
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---------------------------------
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EMBED A FONT IN SOURCE CODE
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---------------------------------
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@ -75,8 +89,9 @@
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ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...);
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---------------------------------
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INCLUDED FONT FILES
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FONT FILES INCLUDED IN THIS FOLDER
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---------------------------------
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Cousine-Regular.ttf
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@ -102,6 +117,7 @@
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Copyright (c) 2012, Jonathan Pinhorn
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SIL OPEN FONT LICENSE Version 1.1
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---------------------------------
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LINKS
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---------------------------------
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@ -109,6 +125,7 @@
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Icon fonts
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https://fortawesome.github.io/Font-Awesome/
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https://github.com/SamBrishes/kenney-icon-font
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https://design.google.com/icons/
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Typefaces for source code beautification
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https://github.com/chrissimpkins/codeface
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@ -414,7 +414,7 @@
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Q: How can I display and input non-Latin characters such as Chinese, Japanese, Korean, Cyrillic?
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A: When loading a font, pass custom Unicode ranges to specify the glyphs to load.
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All strings passed need to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese CP-1251 for Cyrillic) will not work.
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All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese or CP-1251 for Cyrillic) will not work.
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In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8.
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You can also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code.
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