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2
TODO.txt
2
TODO.txt
@ -264,6 +264,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame)
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- focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame)
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- focus: unable to use SetKeyboardFocusHere() on clipped widgets. (#787)
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- focus: unable to use SetKeyboardFocusHere() on clipped widgets. (#787)
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- examples: move ImGui::NewFrame() out of the backend _NewFrame() ?
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- viewport: make it possible to have no main/hosting viewport
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- viewport: use getfocus/setfocus api to synchronize imgui<>platform focus better (e.g imgui-side ctrl-tab can focus os window, OS initial setup and alt-tab can focus imgui window etc.)
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- viewport: use getfocus/setfocus api to synchronize imgui<>platform focus better (e.g imgui-side ctrl-tab can focus os window, OS initial setup and alt-tab can focus imgui window etc.)
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- viewport: store per-viewport/monitor DPI in .ini file so an application reload or main window changing DPI on reload can be properly patched for.
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- viewport: store per-viewport/monitor DPI in .ini file so an application reload or main window changing DPI on reload can be properly patched for.
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- viewport: vulkan renderer implementation.
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- viewport: vulkan renderer implementation.
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13
imgui.cpp
13
imgui.cpp
@ -8192,11 +8192,18 @@ ImDrawList* ImGui::GetWindowDrawList()
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return window->DrawList;
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return window->DrawList;
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}
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}
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float ImGui::GetWindowDpiScale()
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.CurrentViewport != NULL);
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return g.CurrentViewport->DpiScale;
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}
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ImGuiViewport* ImGui::GetWindowViewport()
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ImGuiViewport* ImGui::GetWindowViewport()
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{
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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ImGuiContext& g = *GImGui;
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IM_ASSERT(window->Viewport != NULL);
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IM_ASSERT(g.CurrentViewport != NULL && g.CurrentViewport == g.CurrentWindow->Viewport);
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return window->Viewport;
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return g.CurrentViewport;
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}
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}
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ImFont* ImGui::GetFont()
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ImFont* ImGui::GetFont()
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1
imgui.h
1
imgui.h
@ -197,6 +197,7 @@ namespace ImGui
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IMGUI_API bool IsWindowFocused(ImGuiFocusedFlags flags=0); // is current window focused? or its root/child, depending on flags. see flags for options.
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IMGUI_API bool IsWindowFocused(ImGuiFocusedFlags flags=0); // is current window focused? or its root/child, depending on flags. see flags for options.
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IMGUI_API bool IsWindowHovered(ImGuiHoveredFlags flags=0); // is current window hovered (and typically: not blocked by a popup/modal)? see flags for options. NB: If you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that! Please read the FAQ!
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IMGUI_API bool IsWindowHovered(ImGuiHoveredFlags flags=0); // is current window hovered (and typically: not blocked by a popup/modal)? see flags for options. NB: If you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that! Please read the FAQ!
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IMGUI_API ImDrawList* GetWindowDrawList(); // get draw list associated to the current window, to append your own drawing primitives
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IMGUI_API ImDrawList* GetWindowDrawList(); // get draw list associated to the current window, to append your own drawing primitives
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IMGUI_API float GetWindowDpiScale(); // get DPI scale currently associated to the current window's viewport.
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IMGUI_API ImGuiViewport*GetWindowViewport(); // get viewport currently associated to the current window.
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IMGUI_API ImGuiViewport*GetWindowViewport(); // get viewport currently associated to the current window.
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IMGUI_API ImVec2 GetWindowPos(); // get current window position in screen space (useful if you want to do your own drawing via the DrawList API)
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IMGUI_API ImVec2 GetWindowPos(); // get current window position in screen space (useful if you want to do your own drawing via the DrawList API)
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IMGUI_API ImVec2 GetWindowSize(); // get current window size
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IMGUI_API ImVec2 GetWindowSize(); // get current window size
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