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Demo: Added comments / tweaks related to the popups.
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imgui.h
2
imgui.h
@ -484,7 +484,7 @@ namespace ImGui
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IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, int mouse_button = 1); // helper to open and begin popup when clicked in void (where there are no imgui windows).
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IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // modal dialog (regular window with title bar, block interactions behind the modal window, can't close the modal window by clicking outside)
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IMGUI_API void EndPopup(); // only call EndPopup() if BeginPopupXXX() returns true!
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IMGUI_API bool OpenPopupOnItemClick(const char* str_id = NULL, int mouse_button = 1); // helper to open popup when clicked on last item. return true when just opened.
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IMGUI_API bool OpenPopupOnItemClick(const char* str_id = NULL, int mouse_button = 1); // helper to open popup when clicked on last item (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors). return true when just opened.
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IMGUI_API bool IsPopupOpen(const char* str_id); // return true if the popup is open
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IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup.
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@ -1880,6 +1880,21 @@ void ImGui::ShowDemoWindow(bool* p_open)
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if (ImGui::CollapsingHeader("Popups & Modal windows"))
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{
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// Popups are windows with a few special properties:
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// - They block normal mouse hovering detection outside them. (*)
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// - Unless modal, they can be closed by clicking anywhere outside them, or by pressing ESCAPE.
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// - Their visibility state (~bool) is held internally by imgui instead of being held by the programmer as we are used to with regular Begin() calls.
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// (*) One can use IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup) to bypass it and detect hovering even when normally blocked by a popup.
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// Those three properties are intimately connected. The library needs to hold their visibility state because it can close popups at any time.
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// Typical use for regular windows:
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// bool my_tool_is_active = false; if (ImGui::Button("Open")) my_tool_is_active = true; [...] if (my_tool_is_active) Begin("My Tool", &my_tool_is_active) { [...] } End();
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// Typical use for popups:
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// if (ImGui::Button("Open")) ImGui::OpenPopup("MyPopup"); if (ImGui::BeginPopup("MyPopup") { [...] EndPopup(); }
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// With popups we have to go through a library call (here OpenPopup) to manipulate the visibility state.
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// This may be a bit confusing at first but it should quickly make sense. Follow on the examples below.
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if (ImGui::TreeNode("Popups"))
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{
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ImGui::TextWrapped("When a popup is active, it inhibits interacting with windows that are behind the popup. Clicking outside the popup closes it.");
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@ -1891,10 +1906,10 @@ void ImGui::ShowDemoWindow(bool* p_open)
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// Simple selection popup
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// (If you want to show the current selection inside the Button itself, you may want to build a string using the "###" operator to preserve a constant ID with a variable label)
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if (ImGui::Button("Select.."))
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ImGui::OpenPopup("select");
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ImGui::OpenPopup("my_select_popup");
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ImGui::SameLine();
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ImGui::TextUnformatted(selected_fish == -1 ? "<None>" : names[selected_fish]);
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if (ImGui::BeginPopup("select"))
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if (ImGui::BeginPopup("my_select_popup"))
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{
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ImGui::Text("Aquarium");
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ImGui::Separator();
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@ -1906,8 +1921,8 @@ void ImGui::ShowDemoWindow(bool* p_open)
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// Showing a menu with toggles
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if (ImGui::Button("Toggle.."))
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ImGui::OpenPopup("toggle");
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if (ImGui::BeginPopup("toggle"))
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ImGui::OpenPopup("my_toggle_popup");
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if (ImGui::BeginPopup("my_toggle_popup"))
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{
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for (int i = 0; i < IM_ARRAYSIZE(names); i++)
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ImGui::MenuItem(names[i], "", &toggles[i]);
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@ -1938,9 +1953,10 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::EndPopup();
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}
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if (ImGui::Button("Popup Menu.."))
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ImGui::OpenPopup("FilePopup");
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if (ImGui::BeginPopup("FilePopup"))
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// Call the more complete ShowExampleMenuFile which we use in various places of this demo
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if (ImGui::Button("File Menu.."))
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ImGui::OpenPopup("my_file_popup");
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if (ImGui::BeginPopup("my_file_popup"))
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{
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ShowExampleMenuFile();
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ImGui::EndPopup();
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@ -1952,7 +1968,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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if (ImGui::TreeNode("Context menus"))
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{
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// BeginPopupContextItem() is a helper to provide common/simple popup behavior of essentially doing:
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// if (IsItemHovered() && IsMouseClicked(0))
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// if (IsItemHovered() && IsMouseReleased(0))
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// OpenPopup(id);
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// return BeginPopup(id);
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// For more advanced uses you may want to replicate and cuztomize this code. This the comments inside BeginPopupContextItem() implementation.
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@ -1968,10 +1984,18 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::EndPopup();
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}
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// We can also use OpenPopupOnItemClick() which is the same as BeginPopupContextItem() but without the Begin call.
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// So here we will make it that clicking on the text field with the right mouse button (1) will toggle the visibility of the popup above.
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ImGui::Text("(You can also right-click me to the same popup as above.)");
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ImGui::OpenPopupOnItemClick("item context menu", 1);
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// When used after an item that has an ID (here the Button), we can skip providing an ID to BeginPopupContextItem().
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// BeginPopupContextItem() will use the last item ID as the popup ID.
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// In addition here, we want to include your editable label inside the button label. We use the ### operator to override the ID (read FAQ about ID for details)
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static char name[32] = "Label1";
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char buf[64]; sprintf(buf, "Button: %s###Button", name); // ### operator override ID ignoring the preceding label
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ImGui::Button(buf);
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if (ImGui::BeginPopupContextItem()) // When used after an item that has an ID (here the Button), we can skip providing an ID to BeginPopupContextItem().
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if (ImGui::BeginPopupContextItem())
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{
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ImGui::Text("Edit name:");
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ImGui::InputText("##edit", name, IM_ARRAYSIZE(name));
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