imgui/imconfig.h

45 lines
2.0 KiB
C
Raw Permalink Normal View History

2014-08-10 20:58:11 +00:00
//-----------------------------------------------------------------------------
// USER IMPLEMENTATION
// This file contains compile-time options for ImGui.
// Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO().
2014-08-10 20:58:11 +00:00
//-----------------------------------------------------------------------------
#pragma once
2014-08-14 13:31:13 +00:00
//---- Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h
2014-08-10 20:58:11 +00:00
//#include <vector>
//#define ImVector std::vector
//#define ImVector MyVector
2014-08-10 20:58:11 +00:00
2014-08-14 13:31:13 +00:00
//---- Define assertion handler. Defaults to calling assert().
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
2014-08-10 20:58:11 +00:00
//---- Don't implement default clipboard handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
//---- Include imgui_user.inl at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions.
//#define IMGUI_INCLUDE_IMGUI_USER_INL
2014-08-14 13:31:13 +00:00
//---- Define implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
2014-08-10 20:58:11 +00:00
/*
#define IM_VEC2_CLASS_EXTRA \
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
operator MyVec2() const { return MyVec2(x,y); }
2014-08-10 20:58:11 +00:00
#define IM_VEC4_CLASS_EXTRA \
ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
operator MyVec4() const { return MyVec4(x,y,z,w); }
2014-08-10 20:58:11 +00:00
*/
2014-08-14 13:31:13 +00:00
//---- Freely implement extra functions within the ImGui:: namespace.
//---- Declare helpers or widgets implemented in imgui_user.inl or elsewhere, so end-user doesn't need to include multiple files.
2014-08-14 13:31:13 +00:00
//---- e.g. you can create variants of the ImGui::Value() helper for your low-level math types.
2014-08-10 20:58:11 +00:00
/*
namespace ImGui
{
void Value(const char* prefix, const MyVec2& v, const char* float_format = NULL);
void Value(const char* prefix, const MyVec4& v, const char* float_format = NULL);
2014-08-10 20:58:11 +00:00
};
*/
2014-08-18 11:38:03 +00:00