2015-03-09 11:25:15 +00:00
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// ImGui - standalone example application for Glfw + OpenGL 2, using fixed pipeline
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2015-11-29 11:25:15 +00:00
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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2014-12-03 18:29:46 +00:00
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2015-03-09 11:25:15 +00:00
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#include <imgui.h>
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#include "imgui_impl_glfw.h"
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2015-01-08 23:35:01 +00:00
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#include <stdio.h>
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2014-09-25 13:54:19 +00:00
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#include <GLFW/glfw3.h>
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2014-09-30 08:57:44 +00:00
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2015-03-09 11:25:15 +00:00
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static void error_callback(int error, const char* description)
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2014-08-10 21:02:33 +00:00
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{
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2015-03-14 10:41:42 +00:00
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fprintf(stderr, "Error %d: %s\n", error, description);
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2014-08-10 21:02:33 +00:00
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}
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2015-03-14 10:41:42 +00:00
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int main(int, char**)
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2014-08-10 21:02:33 +00:00
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{
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2015-03-09 13:02:32 +00:00
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// Setup window
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2015-03-09 11:25:15 +00:00
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glfwSetErrorCallback(error_callback);
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2014-08-19 11:09:13 +00:00
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if (!glfwInit())
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2015-11-13 16:08:54 +00:00
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return 1;
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2015-03-09 11:25:15 +00:00
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GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL2 example", NULL, NULL);
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2014-08-19 11:09:13 +00:00
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glfwMakeContextCurrent(window);
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2017-07-23 08:13:17 +00:00
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glfwSwapInterval(1); // Enable vsync
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2014-08-11 14:02:33 +00:00
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2015-03-09 13:02:32 +00:00
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// Setup ImGui binding
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2017-09-01 14:45:31 +00:00
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ImGui_ImplGlfwGL2_Init(window, true);
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2015-07-15 15:05:17 +00:00
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// Load Fonts
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2015-11-29 11:11:03 +00:00
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// (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
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2015-03-09 11:25:15 +00:00
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//ImGuiIO& io = ImGui::GetIO();
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2015-07-15 13:05:34 +00:00
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//io.Fonts->AddFontDefault();
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2015-07-15 20:56:29 +00:00
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
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2015-07-15 13:05:34 +00:00
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
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2017-10-05 02:28:04 +00:00
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f);
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2015-07-15 13:05:34 +00:00
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
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//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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2014-08-19 11:09:13 +00:00
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2015-01-15 09:59:18 +00:00
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bool show_test_window = true;
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bool show_another_window = false;
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2017-09-27 13:47:08 +00:00
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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2015-01-15 09:59:18 +00:00
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2015-03-09 13:02:32 +00:00
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// Main loop
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2014-08-19 11:09:13 +00:00
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while (!glfwWindowShouldClose(window))
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{
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glfwPollEvents();
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2017-09-01 14:45:31 +00:00
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ImGui_ImplGlfwGL2_NewFrame();
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2014-08-19 11:09:13 +00:00
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2014-09-30 09:09:44 +00:00
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// 1. Show a simple window
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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2014-08-19 11:09:13 +00:00
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{
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2015-04-03 11:11:41 +00:00
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static float f = 0.0f;
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2014-09-30 09:09:44 +00:00
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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2015-03-09 11:25:15 +00:00
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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2015-01-15 09:59:18 +00:00
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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2015-02-11 18:28:17 +00:00
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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2014-08-19 11:09:13 +00:00
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}
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2014-09-30 09:09:44 +00:00
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// 2. Show another simple window, this time using an explicit Begin/End pair
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2014-08-19 11:09:13 +00:00
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if (show_another_window)
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{
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2015-03-16 11:53:36 +00:00
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ImGui::Begin("Another Window", &show_another_window);
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2017-09-01 15:06:26 +00:00
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ImGui::Text("Hello from another window!");
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2014-08-19 11:09:13 +00:00
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ImGui::End();
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}
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2014-09-30 09:09:44 +00:00
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
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if (show_test_window)
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{
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2017-08-11 05:36:28 +00:00
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver);
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2014-09-30 09:09:44 +00:00
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ImGui::ShowTestWindow(&show_test_window);
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}
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2014-08-19 11:09:13 +00:00
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// Rendering
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2015-08-27 18:51:02 +00:00
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int display_w, display_h;
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glfwGetFramebufferSize(window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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2015-03-09 11:25:15 +00:00
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glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
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2014-08-19 11:09:13 +00:00
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glClear(GL_COLOR_BUFFER_BIT);
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2017-07-23 07:57:39 +00:00
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//glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound
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2014-08-19 11:09:13 +00:00
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ImGui::Render();
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glfwSwapBuffers(window);
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}
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2014-12-03 18:46:13 +00:00
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// Cleanup
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2017-09-01 14:45:31 +00:00
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ImGui_ImplGlfwGL2_Shutdown();
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2014-08-19 11:09:13 +00:00
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glfwTerminate();
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2014-12-03 18:40:28 +00:00
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2014-12-03 18:46:13 +00:00
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return 0;
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2014-08-10 21:02:33 +00:00
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}
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