imgui/examples/sdl_opengl_example/imgui_impl_sdl.h

18 lines
846 B
C
Raw Normal View History

// ImGui SDL2 binding with OpenGL
// You can copy and use unmodified imgui_impl_* files in your project.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// See main.cpp for an example of using this.
// https://github.com/ocornut/imgui
struct SDL_Window;
typedef union SDL_Event SDL_Event;
2015-05-25 07:40:58 +00:00
IMGUI_API bool ImGui_ImplSdl_Init(SDL_Window *window);
IMGUI_API void ImGui_ImplSdl_Shutdown();
IMGUI_API void ImGui_ImplSdl_NewFrame(SDL_Window *window);
IMGUI_API bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event);
2015-05-25 07:40:58 +00:00
// Use if you want to reset your rendering device without losing ImGui state.
IMGUI_API void ImGui_ImplSdl_InvalidateDeviceObjects();
IMGUI_API bool ImGui_ImplSdl_CreateDeviceObjects();