imgui/examples/sdl_opengl_example
2015-11-08 11:00:31 +00:00
..
imgui_impl_sdl.cpp Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16 2015-11-08 11:00:31 +00:00
imgui_impl_sdl.h Examples: Possibly clarified the intent of imgui_impl_* files. 2015-10-13 17:53:43 +02:00
main.cpp Examples: update all examples with same comment (#389) 2015-10-30 10:45:16 +01:00
README.md add mac os x build instructions for sdl_opengl_example 2015-08-18 10:16:16 +03:00

How to Build

  • On Windows with Visual Studio's CLI

<sdl2path> is your SDL2 folder.

cl /MD /I <sdl2path\include> /I ..\.. main.cpp imgui_impl_sdl.cpp ..\..\imgui*.cpp /link /LIBPATH:<sdl2path\lib> SDL2.lib SDL2main.lib
  • On Linux and similar Unixes
c++ `sdl2-config --cflags` -I ../.. main.cpp imgui_impl_sdl.cpp ../../imgui*.cpp `sdl2-config --libs` -lGL -o sdl2example
  • On Mac OS X
brew install sdl2
c++ `sdl2-config --cflags` -I ../.. main.cpp imgui_impl_sdl.cpp ../../imgui*.cpp `sdl2-config --libs` -framework OpenGl -o sdl2example