imgui/misc/freetype/README.md

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# imgui_freetype
This is an attempt to replace stb_truetype (the default imgui's font rasterizer) with FreeType.
Currently not optimal and probably has some limitations or bugs.
By [Vuhdo](https://github.com/Vuhdo) (Aleksei Skriabin). Improvements by @mikesart. Maintained by @ocornut.
**Usage**
1. Get latest FreeType binaries or build yourself.
2. Add imgui_freetype.h/cpp alongside your imgui sources.
3. Include imgui_freetype.h after imgui.h.
4. Call ImGuiFreeType::BuildFontAtlas() *BEFORE* calling ImFontAtlas::GetTexDataAsRGBA32() or ImFontAtlas::Build() (so normal Build() won't be called):
```cpp
// See ImGuiFreeType::RasterizationFlags
unsigned int flags = ImGuiFreeType::DisableHinting;
ImGuiFreeType::BuildFontAtlas(io.Fonts, flags);
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
```
**Test code Usage**
```cpp
#include "misc/freetype/imgui_freetype.h"
#include "misc/freetype/imgui_freetype.cpp"
// Load various small fonts
ImGuiIO& io = ImGui::GetIO();
io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 13.0f);
io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 13.0f);
io.Fonts->AddFontDefault();
FreeTypeTest freetype_test;
// Main Loop
while (true)
{
if (freetype_test.UpdateRebuild())
{
// REUPLOAD FONT TEXTURE TO GPU
// e.g ImGui_ImplGlfwGL3_InvalidateDeviceObjects() + ImGui_ImplGlfwGL3_CreateDeviceObjects()
}
ImGui::NewFrame();
freetype_test.ShowFreetypeOptionsWindow();
...
}
}
```
**Test code**
```cpp
#include "misc/freetype/imgui_freetype.h"
#include "misc/freetype/imgui_freetype.cpp"
struct FreeTypeTest
{
enum FontBuildMode
{
FontBuildMode_FreeType,
FontBuildMode_Stb,
};
FontBuildMode BuildMode;
bool WantRebuild;
float FontsMultiply;
unsigned int FontsFlags;
FreeTypeTest()
{
BuildMode = FontBuildMode_FreeType;
WantRebuild = true;
FontsMultiply = 1.0f;
FontsFlags = 0;
}
// Call _BEFORE_ NewFrame()
bool UpdateRebuild()
{
if (!WantRebuild)
return false;
ImGuiIO& io = ImGui::GetIO();
for (int n = 0; n < io.Fonts->Fonts.Size; n++)
{
io.Fonts->Fonts[n]->ConfigData->RasterizerMultiply = FontsMultiply;
io.Fonts->Fonts[n]->ConfigData->RasterizerFlags = (BuildMode == FontBuildMode_FreeType) ? FontsFlags : 0x00;
}
if (BuildMode == FontBuildMode_FreeType)
ImGuiFreeType::BuildFontAtlas(io.Fonts, FontsFlags);
else if (BuildMode == FontBuildMode_Stb)
io.Fonts->Build();
WantRebuild = false;
return true;
}
// Call to draw interface
void ShowFreetypeOptionsWindow()
{
ImGui::Begin("FreeType Options");
ImGui::ShowFontSelector("Fonts");
WantRebuild |= ImGui::RadioButton("FreeType", (int*)&BuildMode, FontBuildMode_FreeType);
ImGui::SameLine();
WantRebuild |= ImGui::RadioButton("Stb (Default)", (int*)&BuildMode, FontBuildMode_Stb);
WantRebuild |= ImGui::DragFloat("Multiply", &FontsMultiply, 0.001f, 0.0f, 2.0f);
if (BuildMode == FontBuildMode_FreeType)
{
WantRebuild |= ImGui::CheckboxFlags("NoHinting", &FontsFlags, ImGuiFreeType::NoHinting);
WantRebuild |= ImGui::CheckboxFlags("NoAutoHint", &FontsFlags, ImGuiFreeType::NoAutoHint);
WantRebuild |= ImGui::CheckboxFlags("ForceAutoHint", &FontsFlags, ImGuiFreeType::ForceAutoHint);
WantRebuild |= ImGui::CheckboxFlags("LightHinting", &FontsFlags, ImGuiFreeType::LightHinting);
WantRebuild |= ImGui::CheckboxFlags("MonoHinting", &FontsFlags, ImGuiFreeType::MonoHinting);
WantRebuild |= ImGui::CheckboxFlags("Bold", &FontsFlags, ImGuiFreeType::Bold);
WantRebuild |= ImGui::CheckboxFlags("Oblique", &FontsFlags, ImGuiFreeType::Oblique);
}
ImGui::End();
}
};
```
**Known issues**
- Output texture has excessive resolution (lots of vertical waste)
- FreeType's memory allocator is not overridden.
**Obligatory comparison screenshots**
Using Windows built-in segoeui.ttf font. Open in new browser tabs, view at 1080p+.
![freetype rasterizer](https://raw.githubusercontent.com/wiki/ocornut/imgui_club/images/freetype_20170817.png)