2017-10-28 17:28:22 +00:00
// ImGui - standalone example application for GLFW + OpenGL 3, using programmable pipeline
2015-11-29 11:25:15 +00:00
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
2017-10-28 17:28:22 +00:00
// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
// (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.)
2014-12-03 18:29:46 +00:00
2015-03-09 11:59:23 +00:00
# include <imgui.h>
2015-03-09 13:08:27 +00:00
# include "imgui_impl_glfw_gl3.h"
2015-01-08 23:35:01 +00:00
# include <stdio.h>
2016-11-12 11:48:33 +00:00
# include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
2014-12-03 18:29:46 +00:00
# include <GLFW/glfw3.h>
2014-12-03 17:37:07 +00:00
2015-03-09 11:59:23 +00:00
static void error_callback ( int error , const char * description )
2014-12-03 17:37:07 +00:00
{
2015-03-14 10:41:42 +00:00
fprintf ( stderr , " Error %d: %s \n " , error , description ) ;
2014-12-03 17:37:07 +00:00
}
2015-03-14 10:41:42 +00:00
int main ( int , char * * )
2014-12-03 17:37:07 +00:00
{
2015-03-09 13:02:32 +00:00
// Setup window
2015-03-09 11:59:23 +00:00
glfwSetErrorCallback ( error_callback ) ;
2014-12-03 17:37:07 +00:00
if ( ! glfwInit ( ) )
2015-11-13 16:08:54 +00:00
return 1 ;
2014-12-03 17:37:07 +00:00
glfwWindowHint ( GLFW_CONTEXT_VERSION_MAJOR , 3 ) ;
glfwWindowHint ( GLFW_CONTEXT_VERSION_MINOR , 3 ) ;
2014-12-03 18:11:23 +00:00
glfwWindowHint ( GLFW_OPENGL_PROFILE , GLFW_OPENGL_CORE_PROFILE ) ;
2015-05-18 22:26:16 +00:00
# if __APPLE__
glfwWindowHint ( GLFW_OPENGL_FORWARD_COMPAT , GL_TRUE ) ;
# endif
2015-03-09 11:59:23 +00:00
GLFWwindow * window = glfwCreateWindow ( 1280 , 720 , " ImGui OpenGL3 example " , NULL , NULL ) ;
2014-12-03 17:37:07 +00:00
glfwMakeContextCurrent ( window ) ;
2017-07-23 08:13:17 +00:00
glfwSwapInterval ( 1 ) ; // Enable vsync
2015-02-27 10:53:17 +00:00
gl3wInit ( ) ;
2014-12-03 18:11:23 +00:00
2015-03-09 13:02:32 +00:00
// Setup ImGui binding
ImGui_ImplGlfwGL3_Init ( window , true ) ;
2015-07-15 15:05:17 +00:00
// Load Fonts
2017-10-28 16:21:44 +00:00
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
// - Read 'extra_fonts/README.txt' for more instructions and details.
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
2015-03-09 11:59:23 +00:00
//ImGuiIO& io = ImGui::GetIO();
2015-07-15 13:05:34 +00:00
//io.Fonts->AddFontDefault();
2017-10-28 16:21:44 +00:00
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Roboto-Medium.ttf", 16.0f);
2015-07-15 20:56:29 +00:00
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
2015-07-15 13:05:34 +00:00
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
2017-10-28 16:21:44 +00:00
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
//IM_ASSERT(font != NULL);
2014-12-03 17:37:07 +00:00
2015-01-15 09:59:18 +00:00
bool show_test_window = true ;
bool show_another_window = false ;
2017-09-27 13:47:08 +00:00
ImVec4 clear_color = ImVec4 ( 0.45f , 0.55f , 0.60f , 1.00f ) ;
2015-01-15 09:59:18 +00:00
2015-03-09 13:02:32 +00:00
// Main loop
2014-12-03 17:37:07 +00:00
while ( ! glfwWindowShouldClose ( window ) )
{
glfwPollEvents ( ) ;
2015-03-09 11:59:23 +00:00
ImGui_ImplGlfwGL3_NewFrame ( ) ;
2014-12-03 17:37:07 +00:00
2014-12-03 18:46:13 +00:00
// 1. Show a simple window
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
{
2015-04-03 11:11:41 +00:00
static float f = 0.0f ;
2014-12-03 18:46:13 +00:00
ImGui : : Text ( " Hello, world! " ) ;
ImGui : : SliderFloat ( " float " , & f , 0.0f , 1.0f ) ;
2015-03-09 11:59:23 +00:00
ImGui : : ColorEdit3 ( " clear color " , ( float * ) & clear_color ) ;
2015-01-15 09:59:18 +00:00
if ( ImGui : : Button ( " Test Window " ) ) show_test_window ^ = 1 ;
if ( ImGui : : Button ( " Another Window " ) ) show_another_window ^ = 1 ;
2015-02-11 18:28:17 +00:00
ImGui : : Text ( " Application average %.3f ms/frame (%.1f FPS) " , 1000.0f / ImGui : : GetIO ( ) . Framerate , ImGui : : GetIO ( ) . Framerate ) ;
2014-12-03 18:46:13 +00:00
}
// 2. Show another simple window, this time using an explicit Begin/End pair
if ( show_another_window )
{
2015-03-16 11:53:36 +00:00
ImGui : : Begin ( " Another Window " , & show_another_window ) ;
2017-09-01 15:06:26 +00:00
ImGui : : Text ( " Hello from another window! " ) ;
2014-12-03 18:46:13 +00:00
ImGui : : End ( ) ;
}
// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
if ( show_test_window )
{
2017-08-11 05:36:28 +00:00
ImGui : : SetNextWindowPos ( ImVec2 ( 650 , 20 ) , ImGuiCond_FirstUseEver ) ;
2014-12-03 18:46:13 +00:00
ImGui : : ShowTestWindow ( & show_test_window ) ;
}
2015-05-18 22:26:16 +00:00
2014-12-03 18:46:13 +00:00
// Rendering
2015-08-27 18:51:02 +00:00
int display_w , display_h ;
glfwGetFramebufferSize ( window , & display_w , & display_h ) ;
glViewport ( 0 , 0 , display_w , display_h ) ;
2015-03-09 11:59:23 +00:00
glClearColor ( clear_color . x , clear_color . y , clear_color . z , clear_color . w ) ;
2014-12-03 17:37:07 +00:00
glClear ( GL_COLOR_BUFFER_BIT ) ;
ImGui : : Render ( ) ;
glfwSwapBuffers ( window ) ;
}
2014-12-03 18:40:28 +00:00
2014-12-03 18:46:13 +00:00
// Cleanup
2015-03-09 11:59:23 +00:00
ImGui_ImplGlfwGL3_Shutdown ( ) ;
2014-12-03 17:37:07 +00:00
glfwTerminate ( ) ;
return 0 ;
2014-12-03 18:46:13 +00:00
}