2014-08-10 20:58:11 +00:00
//-----------------------------------------------------------------------------
// USER IMPLEMENTATION
2014-09-24 17:01:07 +00:00
// This file contains compile-time options for ImGui.
// Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO().
2014-08-10 20:58:11 +00:00
//-----------------------------------------------------------------------------
# pragma once
2014-08-14 13:31:13 +00:00
//---- Define assertion handler. Defaults to calling assert().
2014-08-19 11:09:13 +00:00
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
2014-08-10 20:58:11 +00:00
2015-02-25 23:10:17 +00:00
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
//#define IMGUI_API __declspec( dllexport )
//#define IMGUI_API __declspec( dllimport )
2015-04-18 08:16:32 +00:00
//---- Include imgui_user.h at the end of imgui.h
//#define IMGUI_INCLUDE_IMGUI_USER_H
2015-03-06 21:11:14 +00:00
//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
2014-08-14 14:03:10 +00:00
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
2015-03-06 21:11:14 +00:00
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
2014-08-13 18:53:26 +00:00
2017-07-20 15:12:58 +00:00
//---- Don't implement test window functionality (ShowTestWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
//---- It is very strongly recommended to NOT disable the test windows. Please read the comment at the top of imgui_demo.cpp to learn why.
2015-03-20 19:08:00 +00:00
//#define IMGUI_DISABLE_TEST_WINDOWS
2017-08-22 12:25:27 +00:00
//---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce like hood of using already obsolete function/names
2015-05-31 10:17:58 +00:00
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
2016-08-05 09:04:05 +00:00
//---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)
//#define IMGUI_USE_BGRA_PACKED_COLOR
2015-04-18 08:16:32 +00:00
//---- Implement STB libraries in a namespace to avoid conflicts
2015-07-22 02:06:34 +00:00
//#define IMGUI_STB_NAMESPACE ImGuiStb
2014-12-05 23:09:43 +00:00
2015-04-04 18:03:39 +00:00
//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
2014-08-10 20:58:11 +00:00
/*
2014-08-19 11:09:13 +00:00
# define IM_VEC2_CLASS_EXTRA \
ImVec2 ( const MyVec2 & f ) { x = f . x ; y = f . y ; } \
operator MyVec2 ( ) const { return MyVec2 ( x , y ) ; }
2014-08-10 20:58:11 +00:00
2014-08-19 11:09:13 +00:00
# define IM_VEC4_CLASS_EXTRA \
ImVec4 ( const MyVec4 & f ) { x = f . x ; y = f . y ; z = f . z ; w = f . w ; } \
operator MyVec4 ( ) const { return MyVec4 ( x , y , z , w ) ; }
2014-08-10 20:58:11 +00:00
*/
2017-04-26 17:12:46 +00:00
//---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices
//#define ImDrawIdx unsigned int
2015-12-24 15:19:50 +00:00
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
//---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
2014-08-10 20:58:11 +00:00
/*
namespace ImGui
{
2015-12-24 15:19:50 +00:00
void Value ( const char * prefix , const MyMatrix44 & v , const char * float_format = NULL ) ;
2014-10-26 15:08:28 +00:00
}
2014-08-10 20:58:11 +00:00
*/
2014-08-18 11:38:03 +00:00