2016-02-22 23:22:48 +00:00
// ImGui Win32 + DirectX12 binding
2017-03-13 17:41:10 +00:00
// In this binding, ImTextureID is used to store a 'D3D12_GPU_DESCRIPTOR_HANDLE' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
2016-02-22 23:22:48 +00:00
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui
2017-09-24 21:57:38 +00:00
enum DXGI_FORMAT ;
2017-03-13 17:41:10 +00:00
struct ID3D12Device ;
struct ID3D12GraphicsCommandList ;
struct D3D12_CPU_DESCRIPTOR_HANDLE ;
struct D3D12_GPU_DESCRIPTOR_HANDLE ;
2016-02-22 23:22:48 +00:00
// cmdList is the command list that the implementation will use to render the
// GUI.
//
// Before calling ImGui::Render(), caller must prepare cmdList by resetting it
// and setting the appropriate render target and descriptor heap that contains
2017-03-13 17:41:10 +00:00
// fontSrvCpuDescHandle/fontSrvGpuDescHandle.
2016-02-22 23:22:48 +00:00
//
// fontSrvCpuDescHandle and fontSrvGpuDescHandle are handles to a single SRV
// descriptor to use for the internal font texture.
IMGUI_API bool ImGui_ImplDX12_Init ( void * hwnd , int numFramesInFlight ,
2017-09-24 21:43:37 +00:00
ID3D12Device * device ,
2017-09-24 21:57:38 +00:00
DXGI_FORMAT rtv_format ,
2016-02-22 23:22:48 +00:00
D3D12_CPU_DESCRIPTOR_HANDLE fontSrvCpuDescHandle ,
D3D12_GPU_DESCRIPTOR_HANDLE fontSrvGpuDescHandle ) ;
IMGUI_API void ImGui_ImplDX12_Shutdown ( ) ;
2017-09-24 21:43:37 +00:00
IMGUI_API void ImGui_ImplDX12_NewFrame ( ID3D12GraphicsCommandList * cmdList ) ;
2016-02-22 23:22:48 +00:00
// Use if you want to reset your rendering device without losing ImGui state.
IMGUI_API void ImGui_ImplDX12_InvalidateDeviceObjects ( ) ;
IMGUI_API bool ImGui_ImplDX12_CreateDeviceObjects ( ) ;
// Handler for Win32 messages, update mouse/keyboard data.
// You may or not need this for your implementation, but it can serve as reference for handling inputs.
// Commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
/*
IMGUI_API LRESULT ImGui_ImplDX12_WndProcHandler ( HWND hWnd , UINT msg , WPARAM wParam , LPARAM lParam ) ;
*/