an imagecabal build && ./raytrace && eog out.png

This commit is contained in:
Nicole Dresselhaus 2014-10-23 18:54:03 +02:00
parent 9205c91cc7
commit 494c03f988

View File

@ -84,14 +84,14 @@ render w h s index = case pcolls of
(Background (V3 br bg bb)) = sceneBackground s
pcolls = map fromJust $ filter isJust $ (intersect ray) <$> (sceneObjects s)
(Collision pos _ coll) = foldl1 min pcolls
ray = Ray (center cam) $ rotCam x y w h (eye cam) (up cam) (fovy cam)
ray = Ray (eye cam) $ rotCam x y w h (center cam) (up cam) (fovy cam)
cam = sceneCamera s
y = fromIntegral $ index `mod` w
x = fromIntegral $ index `div` w
ci = floor . (*255)
rotCam :: Float -> Float -> Int -> Int -> V3 Float -> V3 Float -> Float -> V3 Float
rotCam x y w h dir up fovy = rotxy
rotCam x y w h dir up fovy = rotxy
where
rotxy = rotateDegAx (rad $ fovy*dy) (cross up roty) roty
roty = rotateDegAx (rad $ fovy*dx) up dir
@ -123,7 +123,7 @@ intersect (Ray ro rd) s@(S (Sphere sc sr _)) = if (d > 0 && int > 0) then
c = dot oc oc - sr*sr
d = b * b - 4 * a * c
oc = ro ^-^ sc
int = case ints of
int = case ints of
[] -> 0
a -> foldl1 min a
ints = filter (uncurry (&&).(&&&) (>0.00001) (not.isNaN)) [(-b-(sqrt d))/(2*a),(-b+(sqrt d))/(2*a)]