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flag use-ImDrawIdx32
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Subproject commit 4c9b76aed5d009d0d263c82d76b3075524a3fbf8
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Subproject commit 8d332a49ea551973805678303128091d1007efd7
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@ -18,6 +18,17 @@ flag use-wchar32
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manual:
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True
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flag use-ImDrawIdx32
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description:
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Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
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Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
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Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
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Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
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default:
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True
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manual:
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True
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library
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exposed-modules:
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DearImGui.Raw.Plot
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@ -61,9 +72,15 @@ library
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include-dirs:
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implot
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dear-imgui.hs/imgui
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if flag(use-wchar32)
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cxx-options: -DIMGUI_USE_WCHAR32
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cpp-options: -DIMGUI_USE_WCHAR32
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if flag(use-ImDrawIdx32)
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cxx-options: "-DImDrawIdx=unsigned int"
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cpp-options: "-DImDrawIdx=unsigned int"
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build-depends: base
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, StateVar
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, containers
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