dear-imgui.hs/README.md
2024-02-04 18:24:06 +00:00

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# Dear ImGui.hs
> Dear ImGui is a **bloat-free graphical user interface library for C++**. It
> outputs optimized vertex buffers that you can render anytime in your
> 3D-pipeline enabled application. It is fast, portable, renderer agnostic and
> self-contained (no external dependencies).
This project contains Haskell bindings to the
[ImGui](https://github.com/ocornut/imgui) project. This allows you to rapidly
put together graphical user interfaces in Haskell, with a particular focus to
games and graphics intensive applications.
# Getting Started
To get started, we'll build the following:
![](./Example.png)
`dear-imgui.hs` can be used like a normal Haskell library. If you use Cabal,
simply add `dear-imgui` to your `build-depends`. ImGui supports a variety of
backends, and you will need to choose your backend at configuration time.
Backends can be enabled using Cabal flags, and these can be set through the
`cabal.project` file. For example, if you want to use a combination of SDL and
OpenGL:
```
package dear-imgui
flags: +sdl +opengl3
```
With this done, the following module is the "Hello, World!" of ImGui:
``` haskell
{-# language OverloadedStrings #-}
module Main ( main ) where
import DearImGui
import DearImGui.OpenGL3
import DearImGui.SDL
import DearImGui.SDL.OpenGL
import Graphics.GL
import SDL
import Control.Monad.Managed
import Control.Monad.IO.Class ()
import Control.Monad (when, unless)
import Control.Exception (bracket, bracket_)
main :: IO ()
main = do
-- Initialize SDL
initializeAll
runManaged $ do
-- Create a window using SDL; as we're using OpenGL, we enable OpenGL too
window <- do
let title = "Hello, Dear ImGui!"
let config = defaultWindow { windowGraphicsContext = OpenGLContext defaultOpenGL }
managed $ bracket (createWindow title config) destroyWindow
-- Create an OpenGL context
glContext <- managed $ bracket (glCreateContext window) glDeleteContext
-- Create an ImGui context
_ <- managed $ bracket createContext destroyContext
-- Initialize ImGui's SDL2 backend
managed_ $ bracket_ (sdl2InitForOpenGL window glContext) sdl2Shutdown
-- Initialize ImGui's OpenGL backend
managed_ $ bracket_ openGL3Init openGL3Shutdown
liftIO $ mainLoop window
mainLoop :: Window -> IO ()
mainLoop window = unlessQuit $ do
-- Tell ImGui we're starting a new frame
openGL3NewFrame
sdl2NewFrame
newFrame
-- Build the GUI
withWindowOpen "Hello, ImGui!" $ do
-- Add a text widget
text "Hello, ImGui!"
-- Add a button widget, and call 'putStrLn' when it's clicked
button "Clickety Click" >>= \clicked ->
when clicked $ putStrLn "Ow!"
-- Show the ImGui demo window
showDemoWindow
-- Render
glClear GL_COLOR_BUFFER_BIT
render
openGL3RenderDrawData =<< getDrawData
glSwapWindow window
mainLoop window
where
-- Process the event loop
unlessQuit action = do
shouldQuit <- gotQuitEvent
unless shouldQuit action
gotQuitEvent = do
ev <- pollEventWithImGui
case ev of
Nothing ->
return False
Just event ->
(isQuit event ||) <$> gotQuitEvent
isQuit event =
eventPayload event == QuitEvent
```
# Hacking
If you would like to help `dear-imgui`, here's how you can get started.
The best path to development is using
[Nix](https://nixos.org/guides/install-nix.html). Once you have Nix installed
(either in your operating system, or by running NixOS), you can enter a
development shell:
```
$ nix-shell
```
You should now be in a `bash` shell where you can run `cabal build all`,
`cabal run readme`, etc.
If you experience any difficulties, please don't hesistate to raise an issue.
# Getting Help
Feel free to raise bugs, questions and feature requests on the GitHub issue
tracker.
We have a Matrix room at
[`#dear-imgui.hs:ocharles.org.uk`](https://matrix.to/#/#dear-imgui.hs:ocharles.org.uk).