dear-imgui.hs/examples
2024-02-04 18:24:06 +00:00
..
fonts Extended font & glyph support (#114) 2021-12-22 13:28:46 +03:00
glfw Replace String arguments with Text (#138) 2022-05-15 22:41:10 +03:00
sdl Add support for SDL2 Renderer backend (#193) 2023-12-15 15:31:04 +02:00
vulkan V2.2.0 (#189) 2023-09-10 13:24:33 +00:00
Readme.hs Update README (#194) 2024-02-04 18:24:06 +00:00

-- NOTE: If this is file is edited, please also copy and paste it into
-- README.md.

{-# language OverloadedStrings #-}

module Main ( main ) where

import DearImGui
import DearImGui.OpenGL3
import DearImGui.SDL
import DearImGui.SDL.OpenGL

import Graphics.GL
import SDL

import Control.Monad.Managed
import Control.Monad.IO.Class ()
import Control.Monad (when, unless)
import Control.Exception (bracket, bracket_)

main :: IO ()
main = do
  -- Initialize SDL
  initializeAll

  runManaged $ do
    -- Create a window using SDL; as we're using OpenGL, we enable OpenGL too
    window <- do
      let title = "Hello, Dear ImGui!"
      let config = defaultWindow { windowGraphicsContext = OpenGLContext defaultOpenGL }
      managed $ bracket (createWindow title config) destroyWindow

    -- Create an OpenGL context
    glContext <- managed $ bracket (glCreateContext window) glDeleteContext
    -- Create an ImGui context
    _ <- managed $ bracket createContext destroyContext

    -- Initialize ImGui's SDL2 backend
    managed_ $ bracket_ (sdl2InitForOpenGL window glContext) sdl2Shutdown
    -- Initialize ImGui's OpenGL backend
    managed_ $ bracket_ openGL3Init openGL3Shutdown

    liftIO $ mainLoop window

mainLoop :: Window -> IO ()
mainLoop window = unlessQuit $ do
  -- Tell ImGui we're starting a new frame
  openGL3NewFrame
  sdl2NewFrame
  newFrame

  -- Build the GUI
  withWindowOpen "Hello, ImGui!" $ do
    -- Add a text widget
    text "Hello, ImGui!"

    -- Add a button widget, and call 'putStrLn' when it's clicked
    button "Clickety Click" >>= \clicked ->
      when clicked $ putStrLn "Ow!"

  -- Show the ImGui demo window
  showDemoWindow

  -- Render
  glClear GL_COLOR_BUFFER_BIT
  render
  openGL3RenderDrawData =<< getDrawData

  glSwapWindow window
  mainLoop window
  where
  -- Process the event loop
  unlessQuit action = do
    shouldQuit <- gotQuitEvent
    unless shouldQuit action

  gotQuitEvent = do
    ev <- pollEventWithImGui

    case ev of
      Nothing ->
        return False
      Just event ->
        (isQuit event ||) <$> gotQuitEvent

  isQuit event =
    eventPayload event == QuitEvent