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b48ef7904b
...
ddaf41bf88
10
ChangeLog.md
10
ChangeLog.md
@ -1,13 +1,5 @@
|
|||||||
# Changelog for dear-imgui
|
# Changelog for dear-imgui
|
||||||
|
|
||||||
## [2.2.0]
|
|
||||||
|
|
||||||
- `imgui` updated to [1.89.9].
|
|
||||||
- Update bounds for ghc-9.6.
|
|
||||||
- Exposed `DearImGui.Raw.Context`.
|
|
||||||
- Added `getCursorPos``.
|
|
||||||
- Fix TabItem flags type.
|
|
||||||
|
|
||||||
## [2.1.3]
|
## [2.1.3]
|
||||||
|
|
||||||
- Fixed off-by-1 in internal Text wrapper.
|
- Fixed off-by-1 in internal Text wrapper.
|
||||||
@ -115,9 +107,7 @@ Initial Hackage release based on [1.83].
|
|||||||
[2.1.1]: https://github.com/haskell-game/dear-imgui.hs/tree/v2.1.1
|
[2.1.1]: https://github.com/haskell-game/dear-imgui.hs/tree/v2.1.1
|
||||||
[2.1.2]: https://github.com/haskell-game/dear-imgui.hs/tree/v2.1.2
|
[2.1.2]: https://github.com/haskell-game/dear-imgui.hs/tree/v2.1.2
|
||||||
[2.1.3]: https://github.com/haskell-game/dear-imgui.hs/tree/v2.1.3
|
[2.1.3]: https://github.com/haskell-game/dear-imgui.hs/tree/v2.1.3
|
||||||
[2.2.0]: https://github.com/haskell-game/dear-imgui.hs/tree/v2.2.0
|
|
||||||
|
|
||||||
[1.89.9]: https://github.com/ocornut/imgui/releases/tag/v1.89.9
|
|
||||||
[1.87]: https://github.com/ocornut/imgui/releases/tag/v1.87
|
[1.87]: https://github.com/ocornut/imgui/releases/tag/v1.87
|
||||||
[1.86]: https://github.com/ocornut/imgui/releases/tag/v1.86
|
[1.86]: https://github.com/ocornut/imgui/releases/tag/v1.86
|
||||||
[1.85]: https://github.com/ocornut/imgui/releases/tag/v1.85
|
[1.85]: https://github.com/ocornut/imgui/releases/tag/v1.85
|
||||||
|
4
Main.hs
4
Main.hs
@ -79,10 +79,10 @@ loop window checked color slider r pos size' selected tab1Ref tab2Ref = do
|
|||||||
text "Hello!"
|
text "Hello!"
|
||||||
|
|
||||||
beginTabBar "My tab bar" ImGuiTabBarFlags_Reorderable >>= whenTrue do
|
beginTabBar "My tab bar" ImGuiTabBarFlags_Reorderable >>= whenTrue do
|
||||||
beginTabItem "Tab 1" tab1Ref ImGuiTabItemFlags_None >>= whenTrue do
|
beginTabItem "Tab 1" tab1Ref ImGuiTabBarFlags_None >>= whenTrue do
|
||||||
text "Tab 1 is currently selected."
|
text "Tab 1 is currently selected."
|
||||||
endTabItem
|
endTabItem
|
||||||
beginTabItem "Tab 2" tab2Ref ImGuiTabItemFlags_None >>= whenTrue do
|
beginTabItem "Tab 2" tab2Ref ImGuiTabBarFlags_None >>= whenTrue do
|
||||||
text "Tab 2 is selected now."
|
text "Tab 2 is selected now."
|
||||||
endTabItem
|
endTabItem
|
||||||
reOpen <- tabItemButton "ReopenTabs" ImGuiTabItemFlags_Trailing
|
reOpen <- tabItemButton "ReopenTabs" ImGuiTabItemFlags_Trailing
|
||||||
|
66
README.md
66
README.md
@ -31,30 +31,29 @@ package dear-imgui
|
|||||||
With this done, the following module is the "Hello, World!" of ImGui:
|
With this done, the following module is the "Hello, World!" of ImGui:
|
||||||
|
|
||||||
``` haskell
|
``` haskell
|
||||||
|
{-# language BlockArguments #-}
|
||||||
|
{-# language LambdaCase #-}
|
||||||
{-# language OverloadedStrings #-}
|
{-# language OverloadedStrings #-}
|
||||||
|
|
||||||
module Main ( main ) where
|
module Main ( main ) where
|
||||||
|
|
||||||
|
import Control.Exception
|
||||||
|
import Control.Monad.IO.Class
|
||||||
|
import Control.Monad.Managed
|
||||||
import DearImGui
|
import DearImGui
|
||||||
import DearImGui.OpenGL3
|
import DearImGui.OpenGL2
|
||||||
import DearImGui.SDL
|
import DearImGui.SDL
|
||||||
import DearImGui.SDL.OpenGL
|
import DearImGui.SDL.OpenGL
|
||||||
|
|
||||||
import Graphics.GL
|
import Graphics.GL
|
||||||
import SDL
|
import SDL
|
||||||
|
|
||||||
import Control.Monad.Managed
|
|
||||||
import Control.Monad.IO.Class ()
|
|
||||||
import Control.Monad (when, unless)
|
|
||||||
import Control.Exception (bracket, bracket_)
|
|
||||||
|
|
||||||
main :: IO ()
|
main :: IO ()
|
||||||
main = do
|
main = do
|
||||||
-- Initialize SDL
|
-- Initialize SDL
|
||||||
initializeAll
|
initializeAll
|
||||||
|
|
||||||
runManaged $ do
|
runManaged do
|
||||||
-- Create a window using SDL; as we're using OpenGL, we enable OpenGL too
|
-- Create a window using SDL. As we're using OpenGL, we need to enable OpenGL too.
|
||||||
window <- do
|
window <- do
|
||||||
let title = "Hello, Dear ImGui!"
|
let title = "Hello, Dear ImGui!"
|
||||||
let config = defaultWindow { windowGraphicsContext = OpenGLContext defaultOpenGL }
|
let config = defaultWindow { windowGraphicsContext = OpenGLContext defaultOpenGL }
|
||||||
@ -62,59 +61,64 @@ main = do
|
|||||||
|
|
||||||
-- Create an OpenGL context
|
-- Create an OpenGL context
|
||||||
glContext <- managed $ bracket (glCreateContext window) glDeleteContext
|
glContext <- managed $ bracket (glCreateContext window) glDeleteContext
|
||||||
|
|
||||||
-- Create an ImGui context
|
-- Create an ImGui context
|
||||||
_ <- managed $ bracket createContext destroyContext
|
_ <- managed $ bracket createContext destroyContext
|
||||||
|
|
||||||
-- Initialize ImGui's SDL2 backend
|
-- Initialize ImGui's SDL2 backend
|
||||||
managed_ $ bracket_ (sdl2InitForOpenGL window glContext) sdl2Shutdown
|
_ <- managed_ $ bracket_ (sdl2InitForOpenGL window glContext) sdl2Shutdown
|
||||||
|
|
||||||
-- Initialize ImGui's OpenGL backend
|
-- Initialize ImGui's OpenGL backend
|
||||||
managed_ $ bracket_ openGL3Init openGL3Shutdown
|
_ <- managed_ $ bracket_ openGL2Init openGL2Shutdown
|
||||||
|
|
||||||
liftIO $ mainLoop window
|
liftIO $ mainLoop window
|
||||||
|
|
||||||
|
|
||||||
mainLoop :: Window -> IO ()
|
mainLoop :: Window -> IO ()
|
||||||
mainLoop window = unlessQuit $ do
|
mainLoop window = unlessQuit do
|
||||||
-- Tell ImGui we're starting a new frame
|
-- Tell ImGui we're starting a new frame
|
||||||
openGL3NewFrame
|
openGL2NewFrame
|
||||||
sdl2NewFrame
|
sdl2NewFrame
|
||||||
newFrame
|
newFrame
|
||||||
|
|
||||||
-- Build the GUI
|
-- Build the GUI
|
||||||
withWindowOpen "Hello, ImGui!" $ do
|
withWindowOpen "Hello, ImGui!" do
|
||||||
-- Add a text widget
|
-- Add a text widget
|
||||||
text "Hello, ImGui!"
|
text "Hello, ImGui!"
|
||||||
|
|
||||||
-- Add a button widget, and call 'putStrLn' when it's clicked
|
-- Add a button widget, and call 'putStrLn' when it's clicked
|
||||||
button "Clickety Click" >>= \clicked ->
|
button "Clickety Click" >>= \case
|
||||||
when clicked $ putStrLn "Ow!"
|
False -> return ()
|
||||||
|
True -> putStrLn "Ow!"
|
||||||
|
|
||||||
-- Show the ImGui demo window
|
-- Show the ImGui demo window
|
||||||
showDemoWindow
|
showDemoWindow
|
||||||
|
|
||||||
-- Render
|
-- Render
|
||||||
glClear GL_COLOR_BUFFER_BIT
|
glClear GL_COLOR_BUFFER_BIT
|
||||||
|
|
||||||
render
|
render
|
||||||
openGL3RenderDrawData =<< getDrawData
|
openGL2RenderDrawData =<< getDrawData
|
||||||
|
|
||||||
glSwapWindow window
|
glSwapWindow window
|
||||||
|
|
||||||
mainLoop window
|
mainLoop window
|
||||||
|
|
||||||
where
|
where
|
||||||
-- Process the event loop
|
-- Process the event loop
|
||||||
unlessQuit action = do
|
unlessQuit action = do
|
||||||
shouldQuit <- gotQuitEvent
|
shouldQuit <- checkEvents
|
||||||
unless shouldQuit action
|
if shouldQuit then pure () else action
|
||||||
|
|
||||||
gotQuitEvent = do
|
checkEvents = do
|
||||||
ev <- pollEventWithImGui
|
pollEventWithImGui >>= \case
|
||||||
|
Nothing ->
|
||||||
|
return False
|
||||||
|
Just event ->
|
||||||
|
(isQuit event ||) <$> checkEvents
|
||||||
|
|
||||||
case ev of
|
isQuit event =
|
||||||
Nothing ->
|
SDL.eventPayload event == SDL.QuitEvent
|
||||||
return False
|
|
||||||
Just event ->
|
|
||||||
(isQuit event ||) <$> gotQuitEvent
|
|
||||||
|
|
||||||
isQuit event =
|
|
||||||
eventPayload event == QuitEvent
|
|
||||||
```
|
```
|
||||||
|
|
||||||
# Hacking
|
# Hacking
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
cabal-version: 3.0
|
cabal-version: 3.0
|
||||||
|
|
||||||
name: dear-imgui
|
name: dear-imgui
|
||||||
version: 2.2.0
|
version: 2.1.3
|
||||||
author: Oliver Charles
|
author: Oliver Charles
|
||||||
maintainer: ollie@ocharles.org.uk, aenor.realm@gmail.com
|
maintainer: ollie@ocharles.org.uk, aenor.realm@gmail.com
|
||||||
license: BSD-3-Clause
|
license: BSD-3-Clause
|
||||||
@ -94,15 +94,6 @@ flag sdl
|
|||||||
manual:
|
manual:
|
||||||
True
|
True
|
||||||
|
|
||||||
flag sdl-renderer
|
|
||||||
description:
|
|
||||||
Enable SDL Renderer backend (requires the SDL_RenderGeometry function available in SDL 2.0.18+).
|
|
||||||
The sdl configuration flag must also be enabled when using this flag.
|
|
||||||
default:
|
|
||||||
False
|
|
||||||
manual:
|
|
||||||
True
|
|
||||||
|
|
||||||
flag glfw
|
flag glfw
|
||||||
description:
|
description:
|
||||||
Enable GLFW backend.
|
Enable GLFW backend.
|
||||||
@ -179,10 +170,8 @@ library
|
|||||||
imgui/imgui_draw.cpp
|
imgui/imgui_draw.cpp
|
||||||
imgui/imgui_tables.cpp
|
imgui/imgui_tables.cpp
|
||||||
imgui/imgui_widgets.cpp
|
imgui/imgui_widgets.cpp
|
||||||
if impl(ghc >= 9.4)
|
extra-libraries:
|
||||||
build-depends: system-cxx-std-lib
|
stdc++
|
||||||
else
|
|
||||||
extra-libraries: stdc++
|
|
||||||
include-dirs:
|
include-dirs:
|
||||||
imgui
|
imgui
|
||||||
build-depends:
|
build-depends:
|
||||||
@ -271,12 +260,6 @@ library
|
|||||||
exposed-modules:
|
exposed-modules:
|
||||||
DearImGui.SDL.Vulkan
|
DearImGui.SDL.Vulkan
|
||||||
|
|
||||||
if flag(sdl-renderer)
|
|
||||||
exposed-modules:
|
|
||||||
DearImGui.SDL.Renderer
|
|
||||||
cxx-sources:
|
|
||||||
imgui/backends/imgui_impl_sdlrenderer2.cpp
|
|
||||||
|
|
||||||
if flag(glfw)
|
if flag(glfw)
|
||||||
exposed-modules:
|
exposed-modules:
|
||||||
DearImGui.GLFW
|
DearImGui.GLFW
|
||||||
@ -318,7 +301,7 @@ library dear-imgui-generator
|
|||||||
, inline-c
|
, inline-c
|
||||||
>= 0.9.0.0 && < 0.10
|
>= 0.9.0.0 && < 0.10
|
||||||
, megaparsec
|
, megaparsec
|
||||||
>= 9.0 && < 9.4
|
>= 9.0 && < 9.3
|
||||||
, parser-combinators
|
, parser-combinators
|
||||||
>= 1.2.0 && < 1.4
|
>= 1.2.0 && < 1.4
|
||||||
, scientific
|
, scientific
|
||||||
@ -375,14 +358,6 @@ executable image
|
|||||||
if (!flag(examples) || !flag(sdl) || !flag(opengl3))
|
if (!flag(examples) || !flag(sdl) || !flag(opengl3))
|
||||||
buildable: False
|
buildable: False
|
||||||
|
|
||||||
executable sdlrenderer
|
|
||||||
import: common, exe-flags
|
|
||||||
main-is: Renderer.hs
|
|
||||||
hs-source-dirs: examples/sdl
|
|
||||||
build-depends: sdl2, dear-imgui, managed, text
|
|
||||||
if (!flag(examples) || !flag(sdl) || !flag(sdl-renderer))
|
|
||||||
buildable: False
|
|
||||||
|
|
||||||
executable vulkan
|
executable vulkan
|
||||||
import: common, exe-flags
|
import: common, exe-flags
|
||||||
main-is: Main.hs
|
main-is: Main.hs
|
||||||
@ -395,25 +370,25 @@ executable vulkan
|
|||||||
build-depends:
|
build-depends:
|
||||||
dear-imgui
|
dear-imgui
|
||||||
, bytestring
|
, bytestring
|
||||||
>= 0.10.10.0 && < 0.13
|
>= 0.10.10.0 && < 0.12
|
||||||
, containers
|
, containers
|
||||||
>= 0.6.2.1 && < 0.7
|
^>= 0.6.2.1
|
||||||
, logging-effect
|
, logging-effect
|
||||||
>= 1.3.12 && < 1.5
|
^>= 1.3.12
|
||||||
, resourcet
|
, resourcet
|
||||||
>= 1.2.4.2 && < 1.3
|
^>= 1.2.4.2
|
||||||
, sdl2
|
, sdl2
|
||||||
>= 2.5.3.0 && < 2.6
|
^>= 2.5.3.0
|
||||||
, text
|
, text-short
|
||||||
>= 1.2.4 && < 2.1
|
^>= 0.1.3
|
||||||
, transformers
|
, transformers
|
||||||
>= 0.5.6 && < 0.7
|
>= 0.5.6 && < 0.7
|
||||||
, unliftio
|
, unliftio
|
||||||
>= 0.2.13 && < 0.3
|
>= 0.2.13 && < 0.2.19
|
||||||
, unliftio-core
|
, unliftio-core
|
||||||
>= 0.2.0.1 && < 0.3
|
^>= 0.2.0.1
|
||||||
, vector
|
, vector
|
||||||
>= 0.12.1.2 && < 0.14
|
^>= 0.12.1.2
|
||||||
, vulkan
|
, vulkan
|
||||||
>= 3.12
|
>= 3.12
|
||||||
, vulkan-utils
|
, vulkan-utils
|
||||||
|
@ -1,30 +1,29 @@
|
|||||||
-- NOTE: If this is file is edited, please also copy and paste it into
|
-- NOTE: If this is file is edited, please also copy and paste it into
|
||||||
-- README.md.
|
-- README.md.
|
||||||
|
|
||||||
|
{-# language BlockArguments #-}
|
||||||
|
{-# language LambdaCase #-}
|
||||||
{-# language OverloadedStrings #-}
|
{-# language OverloadedStrings #-}
|
||||||
|
|
||||||
module Main ( main ) where
|
module Main ( main ) where
|
||||||
|
|
||||||
|
import Control.Exception
|
||||||
|
import Control.Monad.IO.Class
|
||||||
|
import Control.Monad.Managed
|
||||||
import DearImGui
|
import DearImGui
|
||||||
import DearImGui.OpenGL3
|
import DearImGui.OpenGL2
|
||||||
import DearImGui.SDL
|
import DearImGui.SDL
|
||||||
import DearImGui.SDL.OpenGL
|
import DearImGui.SDL.OpenGL
|
||||||
|
|
||||||
import Graphics.GL
|
import Graphics.GL
|
||||||
import SDL
|
import SDL
|
||||||
|
|
||||||
import Control.Monad.Managed
|
|
||||||
import Control.Monad.IO.Class ()
|
|
||||||
import Control.Monad (when, unless)
|
|
||||||
import Control.Exception (bracket, bracket_)
|
|
||||||
|
|
||||||
main :: IO ()
|
main :: IO ()
|
||||||
main = do
|
main = do
|
||||||
-- Initialize SDL
|
-- Initialize SDL
|
||||||
initializeAll
|
initializeAll
|
||||||
|
|
||||||
runManaged $ do
|
runManaged do
|
||||||
-- Create a window using SDL; as we're using OpenGL, we enable OpenGL too
|
-- Create a window using SDL. As we're using OpenGL, we need to enable OpenGL too.
|
||||||
window <- do
|
window <- do
|
||||||
let title = "Hello, Dear ImGui!"
|
let title = "Hello, Dear ImGui!"
|
||||||
let config = defaultWindow { windowGraphicsContext = OpenGLContext defaultOpenGL }
|
let config = defaultWindow { windowGraphicsContext = OpenGLContext defaultOpenGL }
|
||||||
@ -32,56 +31,61 @@ main = do
|
|||||||
|
|
||||||
-- Create an OpenGL context
|
-- Create an OpenGL context
|
||||||
glContext <- managed $ bracket (glCreateContext window) glDeleteContext
|
glContext <- managed $ bracket (glCreateContext window) glDeleteContext
|
||||||
|
|
||||||
-- Create an ImGui context
|
-- Create an ImGui context
|
||||||
_ <- managed $ bracket createContext destroyContext
|
_ <- managed $ bracket createContext destroyContext
|
||||||
|
|
||||||
-- Initialize ImGui's SDL2 backend
|
-- Initialize ImGui's SDL2 backend
|
||||||
managed_ $ bracket_ (sdl2InitForOpenGL window glContext) sdl2Shutdown
|
_ <- managed_ $ bracket_ (sdl2InitForOpenGL window glContext) sdl2Shutdown
|
||||||
|
|
||||||
-- Initialize ImGui's OpenGL backend
|
-- Initialize ImGui's OpenGL backend
|
||||||
managed_ $ bracket_ openGL3Init openGL3Shutdown
|
_ <- managed_ $ bracket_ openGL2Init openGL2Shutdown
|
||||||
|
|
||||||
liftIO $ mainLoop window
|
liftIO $ mainLoop window
|
||||||
|
|
||||||
|
|
||||||
mainLoop :: Window -> IO ()
|
mainLoop :: Window -> IO ()
|
||||||
mainLoop window = unlessQuit $ do
|
mainLoop window = unlessQuit do
|
||||||
-- Tell ImGui we're starting a new frame
|
-- Tell ImGui we're starting a new frame
|
||||||
openGL3NewFrame
|
openGL2NewFrame
|
||||||
sdl2NewFrame
|
sdl2NewFrame
|
||||||
newFrame
|
newFrame
|
||||||
|
|
||||||
-- Build the GUI
|
-- Build the GUI
|
||||||
withWindowOpen "Hello, ImGui!" $ do
|
withWindowOpen "Hello, ImGui!" do
|
||||||
-- Add a text widget
|
-- Add a text widget
|
||||||
text "Hello, ImGui!"
|
text "Hello, ImGui!"
|
||||||
|
|
||||||
-- Add a button widget, and call 'putStrLn' when it's clicked
|
-- Add a button widget, and call 'putStrLn' when it's clicked
|
||||||
button "Clickety Click" >>= \clicked ->
|
button "Clickety Click" >>= \case
|
||||||
when clicked $ putStrLn "Ow!"
|
False -> return ()
|
||||||
|
True -> putStrLn "Ow!"
|
||||||
|
|
||||||
-- Show the ImGui demo window
|
-- Show the ImGui demo window
|
||||||
showDemoWindow
|
showDemoWindow
|
||||||
|
|
||||||
-- Render
|
-- Render
|
||||||
glClear GL_COLOR_BUFFER_BIT
|
glClear GL_COLOR_BUFFER_BIT
|
||||||
|
|
||||||
render
|
render
|
||||||
openGL3RenderDrawData =<< getDrawData
|
openGL2RenderDrawData =<< getDrawData
|
||||||
|
|
||||||
glSwapWindow window
|
glSwapWindow window
|
||||||
|
|
||||||
mainLoop window
|
mainLoop window
|
||||||
|
|
||||||
where
|
where
|
||||||
-- Process the event loop
|
-- Process the event loop
|
||||||
unlessQuit action = do
|
unlessQuit action = do
|
||||||
shouldQuit <- gotQuitEvent
|
shouldQuit <- checkEvents
|
||||||
unless shouldQuit action
|
if shouldQuit then pure () else action
|
||||||
|
|
||||||
gotQuitEvent = do
|
checkEvents = do
|
||||||
ev <- pollEventWithImGui
|
pollEventWithImGui >>= \case
|
||||||
|
Nothing ->
|
||||||
|
return False
|
||||||
|
Just event ->
|
||||||
|
(isQuit event ||) <$> checkEvents
|
||||||
|
|
||||||
case ev of
|
isQuit event =
|
||||||
Nothing ->
|
SDL.eventPayload event == SDL.QuitEvent
|
||||||
return False
|
|
||||||
Just event ->
|
|
||||||
(isQuit event ||) <$> gotQuitEvent
|
|
||||||
|
|
||||||
isQuit event =
|
|
||||||
eventPayload event == QuitEvent
|
|
||||||
|
@ -1,146 +0,0 @@
|
|||||||
{-# language BlockArguments #-}
|
|
||||||
{-# language LambdaCase #-}
|
|
||||||
{-# language OverloadedStrings #-}
|
|
||||||
|
|
||||||
-- | Port of [example_sdl2_sdlrenderer2](https://github.com/ocornut/imgui/blob/54c1bdecebf3c9bb9259c07c5f5666bb4bd5c3ea/examples/example_sdl2_sdlrenderer2/main.cpp).
|
|
||||||
--
|
|
||||||
-- Minor differences:
|
|
||||||
-- - No changing of the clear color via @ImGui::ColorEdit3@ as a Haskell binding
|
|
||||||
-- doesn't yet exist for this function.
|
|
||||||
-- - No high DPI renderer scaling as this seems to be in flux [upstream](https://github.com/ocornut/imgui/issues/6065)
|
|
||||||
|
|
||||||
module Main ( main ) where
|
|
||||||
|
|
||||||
import Control.Exception (bracket, bracket_)
|
|
||||||
import Control.Monad.IO.Class (MonadIO(liftIO))
|
|
||||||
import Control.Monad.Managed (managed, managed_, runManaged)
|
|
||||||
import Data.IORef (IORef, newIORef)
|
|
||||||
import Data.Text (pack)
|
|
||||||
import DearImGui
|
|
||||||
import DearImGui.SDL (pollEventWithImGui, sdl2NewFrame, sdl2Shutdown)
|
|
||||||
import DearImGui.SDL.Renderer
|
|
||||||
( sdl2InitForSDLRenderer, sdlRendererInit, sdlRendererNewFrame, sdlRendererRenderDrawData
|
|
||||||
, sdlRendererShutdown
|
|
||||||
)
|
|
||||||
import SDL (V4(V4), ($=), ($~), get)
|
|
||||||
import Text.Printf (printf)
|
|
||||||
import qualified SDL
|
|
||||||
|
|
||||||
|
|
||||||
main :: IO ()
|
|
||||||
main = do
|
|
||||||
-- Initialize SDL2
|
|
||||||
SDL.initializeAll
|
|
||||||
|
|
||||||
runManaged do
|
|
||||||
-- Create a window using SDL2
|
|
||||||
window <- do
|
|
||||||
let title = "ImGui + SDL2 Renderer"
|
|
||||||
let config = SDL.defaultWindow
|
|
||||||
{ SDL.windowInitialSize = SDL.V2 1280 720
|
|
||||||
, SDL.windowResizable = True
|
|
||||||
, SDL.windowPosition = SDL.Centered
|
|
||||||
}
|
|
||||||
managed $ bracket (SDL.createWindow title config) SDL.destroyWindow
|
|
||||||
|
|
||||||
-- Create an SDL2 renderer
|
|
||||||
renderer <- managed do
|
|
||||||
bracket
|
|
||||||
(SDL.createRenderer window (-1) SDL.defaultRenderer)
|
|
||||||
SDL.destroyRenderer
|
|
||||||
|
|
||||||
-- Create an ImGui context
|
|
||||||
_ <- managed $ bracket createContext destroyContext
|
|
||||||
|
|
||||||
-- Initialize ImGui's SDL2 backend
|
|
||||||
_ <- managed_ do
|
|
||||||
bracket_ (sdl2InitForSDLRenderer window renderer) sdl2Shutdown
|
|
||||||
|
|
||||||
-- Initialize ImGui's SDL2 renderer backend
|
|
||||||
_ <- managed_ $ bracket_ (sdlRendererInit renderer) sdlRendererShutdown
|
|
||||||
|
|
||||||
liftIO $ mainLoop renderer
|
|
||||||
|
|
||||||
|
|
||||||
mainLoop :: SDL.Renderer -> IO ()
|
|
||||||
mainLoop renderer = do
|
|
||||||
refs <- newRefs
|
|
||||||
go refs
|
|
||||||
where
|
|
||||||
go refs = unlessQuit do
|
|
||||||
-- Tell ImGui we're starting a new frame
|
|
||||||
sdlRendererNewFrame
|
|
||||||
sdl2NewFrame
|
|
||||||
newFrame
|
|
||||||
|
|
||||||
-- Show the ImGui demo window
|
|
||||||
get (refsShowDemoWindow refs) >>= \case
|
|
||||||
False -> pure ()
|
|
||||||
True -> showDemoWindow
|
|
||||||
|
|
||||||
withWindowOpen "Hello, world!" do
|
|
||||||
text "This is some useful text."
|
|
||||||
_ <- checkbox "Demo Window" $ refsShowDemoWindow refs
|
|
||||||
_ <- checkbox "Another Window" $ refsShowAnotherWindow refs
|
|
||||||
_ <- sliderFloat "float" (refsFloat refs) 0 1
|
|
||||||
|
|
||||||
button "Button" >>= \case
|
|
||||||
False -> pure ()
|
|
||||||
True -> refsCounter refs $~ succ
|
|
||||||
sameLine
|
|
||||||
counter <- get $ refsCounter refs
|
|
||||||
text $ "counter = " <> pack (show counter)
|
|
||||||
|
|
||||||
fr <- framerate
|
|
||||||
text
|
|
||||||
$ pack
|
|
||||||
$ printf "Application average %.3f ms/frame (%.1f FPS)" (1000 / fr) fr
|
|
||||||
|
|
||||||
get (refsShowAnotherWindow refs) >>= \case
|
|
||||||
False -> pure ()
|
|
||||||
True ->
|
|
||||||
withCloseableWindow "Another Window" (refsShowAnotherWindow refs) do
|
|
||||||
text "Hello from another window!"
|
|
||||||
button "Close Me" >>= \case
|
|
||||||
False -> pure ()
|
|
||||||
True -> refsShowAnotherWindow refs $= False
|
|
||||||
|
|
||||||
-- Render
|
|
||||||
SDL.rendererDrawColor renderer $= V4 0 0 0 255
|
|
||||||
SDL.clear renderer
|
|
||||||
render
|
|
||||||
sdlRendererRenderDrawData =<< getDrawData
|
|
||||||
SDL.present renderer
|
|
||||||
|
|
||||||
go refs
|
|
||||||
|
|
||||||
-- Process the event loop
|
|
||||||
unlessQuit action = do
|
|
||||||
shouldQuit <- checkEvents
|
|
||||||
if shouldQuit then pure () else action
|
|
||||||
|
|
||||||
checkEvents = do
|
|
||||||
pollEventWithImGui >>= \case
|
|
||||||
Nothing ->
|
|
||||||
return False
|
|
||||||
Just event ->
|
|
||||||
(isQuit event ||) <$> checkEvents
|
|
||||||
|
|
||||||
isQuit event =
|
|
||||||
SDL.eventPayload event == SDL.QuitEvent
|
|
||||||
|
|
||||||
|
|
||||||
data Refs = Refs
|
|
||||||
{ refsShowDemoWindow :: IORef Bool
|
|
||||||
, refsShowAnotherWindow :: IORef Bool
|
|
||||||
, refsFloat :: IORef Float
|
|
||||||
, refsCounter :: IORef Int
|
|
||||||
}
|
|
||||||
|
|
||||||
newRefs :: IO Refs
|
|
||||||
newRefs =
|
|
||||||
Refs
|
|
||||||
<$> newIORef True
|
|
||||||
<*> newIORef False
|
|
||||||
<*> newIORef 0
|
|
||||||
<*> newIORef 0
|
|
@ -44,7 +44,7 @@ import Data.Traversable
|
|||||||
import Data.Word
|
import Data.Word
|
||||||
( Word32 )
|
( Word32 )
|
||||||
import Foreign.C.String
|
import Foreign.C.String
|
||||||
( peekCString )
|
( CString )
|
||||||
import Foreign.C.Types
|
import Foreign.C.Types
|
||||||
( CInt )
|
( CInt )
|
||||||
import Foreign.Ptr
|
import Foreign.Ptr
|
||||||
@ -53,6 +53,8 @@ import Foreign.Ptr
|
|||||||
-- bytestring
|
-- bytestring
|
||||||
import Data.ByteString
|
import Data.ByteString
|
||||||
( ByteString )
|
( ByteString )
|
||||||
|
import qualified Data.ByteString.Short as ShortByteString
|
||||||
|
( packCString )
|
||||||
|
|
||||||
-- containers
|
-- containers
|
||||||
import qualified Data.Map.Strict as Map
|
import qualified Data.Map.Strict as Map
|
||||||
@ -75,13 +77,11 @@ import qualified SDL
|
|||||||
import qualified SDL.Raw
|
import qualified SDL.Raw
|
||||||
import qualified SDL.Video.Vulkan
|
import qualified SDL.Video.Vulkan
|
||||||
|
|
||||||
-- text
|
-- text-short
|
||||||
import Data.Text
|
import Data.Text.Short
|
||||||
( Text )
|
( ShortText )
|
||||||
import qualified Data.Text as Text
|
import qualified Data.Text.Short as ShortText
|
||||||
( intercalate, pack, unpack )
|
( intercalate, pack, fromShortByteString, toByteString, unpack )
|
||||||
import Data.Text.Encoding
|
|
||||||
( encodeUtf8 )
|
|
||||||
|
|
||||||
-- transformers
|
-- transformers
|
||||||
import Control.Monad.IO.Class
|
import Control.Monad.IO.Class
|
||||||
@ -118,7 +118,7 @@ import Attachments
|
|||||||
|
|
||||||
--------------------------------------------------------------------------------
|
--------------------------------------------------------------------------------
|
||||||
|
|
||||||
type LogMessage = WithSeverity Text
|
type LogMessage = WithSeverity ShortText
|
||||||
class ( MonadUnliftIO m, MonadResource m, MonadLog LogMessage m ) => MonadVulkan m
|
class ( MonadUnliftIO m, MonadResource m, MonadLog LogMessage m ) => MonadVulkan m
|
||||||
instance ( MonadUnliftIO m, MonadResource m, MonadLog LogMessage m ) => MonadVulkan m
|
instance ( MonadUnliftIO m, MonadResource m, MonadLog LogMessage m ) => MonadVulkan m
|
||||||
|
|
||||||
@ -127,9 +127,9 @@ instance ( MonadUnliftIO m, MonadResource m, MonadLog LogMessage m ) => MonadVul
|
|||||||
|
|
||||||
logHandler :: MonadIO m => LogMessage -> m ()
|
logHandler :: MonadIO m => LogMessage -> m ()
|
||||||
logHandler ( WithSeverity sev mess )
|
logHandler ( WithSeverity sev mess )
|
||||||
= liftIO . putStrLn . Text.unpack $ showSeverity sev <> " " <> mess
|
= liftIO . putStrLn . ShortText.unpack $ showSeverity sev <> " " <> mess
|
||||||
|
|
||||||
showSeverity :: Severity -> Text
|
showSeverity :: Severity -> ShortText
|
||||||
showSeverity Emergency = "! PANIC !"
|
showSeverity Emergency = "! PANIC !"
|
||||||
showSeverity Alert = "! ALERT !"
|
showSeverity Alert = "! ALERT !"
|
||||||
showSeverity Critical = "! CRIT !"
|
showSeverity Critical = "! CRIT !"
|
||||||
@ -244,7 +244,7 @@ vulkanInstanceInfo appName = do
|
|||||||
|
|
||||||
case validationLayer of
|
case validationLayer of
|
||||||
Nothing -> logInfo "Validation layer unavailable. Is the Vulkan SDK installed?"
|
Nothing -> logInfo "Validation layer unavailable. Is the Vulkan SDK installed?"
|
||||||
Just _ -> logInfo ( "Enabled validation layers " <> Text.pack ( show enabledLayers ) )
|
Just _ -> logInfo ( "Enabled validation layers " <> ShortText.pack ( show enabledLayers ) )
|
||||||
|
|
||||||
pure createInfo
|
pure createInfo
|
||||||
|
|
||||||
@ -305,23 +305,26 @@ initialiseWindow ( WindowInfo { height, width, windowName, mouseMode } ) = do
|
|||||||
void ( SDL.setMouseLocationMode mouseMode )
|
void ( SDL.setMouseLocationMode mouseMode )
|
||||||
window <- logDebug "Creating SDL window" *> createWindow width height windowName
|
window <- logDebug "Creating SDL window" *> createWindow width height windowName
|
||||||
neededExtensions <- logDebug "Loading needed extensions" *> SDL.Video.Vulkan.vkGetInstanceExtensions window
|
neededExtensions <- logDebug "Loading needed extensions" *> SDL.Video.Vulkan.vkGetInstanceExtensions window
|
||||||
extensionNames <- traverse ( liftIO . fmap fromString . peekCString ) neededExtensions
|
extensionNames <- traverse ( liftIO . peekCString ) neededExtensions
|
||||||
logInfo $ "Needed instance extensions are: " <> Text.intercalate ", " extensionNames
|
logInfo $ "Needed instance extensions are: " <> ShortText.intercalate ", " extensionNames
|
||||||
pure ( window, map encodeUtf8 extensionNames )
|
pure ( window, map ShortText.toByteString extensionNames )
|
||||||
|
|
||||||
|
peekCString :: CString -> IO ShortText
|
||||||
|
peekCString = fmap ( fromMaybe "???" . ShortText.fromShortByteString ) . ShortByteString.packCString
|
||||||
|
|
||||||
data WindowInfo
|
data WindowInfo
|
||||||
= WindowInfo
|
= WindowInfo
|
||||||
{ width :: CInt
|
{ width :: CInt
|
||||||
, height :: CInt
|
, height :: CInt
|
||||||
, windowName :: Text
|
, windowName :: ShortText
|
||||||
, mouseMode :: SDL.LocationMode
|
, mouseMode :: SDL.LocationMode
|
||||||
}
|
}
|
||||||
|
|
||||||
createWindow :: MonadVulkan m => CInt -> CInt -> Text -> m SDL.Window
|
createWindow :: MonadVulkan m => CInt -> CInt -> ShortText -> m SDL.Window
|
||||||
createWindow x y title =
|
createWindow x y title =
|
||||||
snd <$> ResourceT.allocate
|
snd <$> ResourceT.allocate
|
||||||
( SDL.createWindow
|
( SDL.createWindow
|
||||||
( fromString ( Text.unpack title ) )
|
( fromString ( ShortText.unpack title ) )
|
||||||
SDL.defaultWindow
|
SDL.defaultWindow
|
||||||
{ SDL.windowGraphicsContext = SDL.VulkanContext
|
{ SDL.windowGraphicsContext = SDL.VulkanContext
|
||||||
, SDL.windowInitialSize = SDL.V2 x y
|
, SDL.windowInitialSize = SDL.V2 x y
|
||||||
@ -401,11 +404,15 @@ createSwapchain physicalDevice device surface surfaceFormat imageUsage imageCoun
|
|||||||
|
|
||||||
surfaceCapabilities <- Vulkan.getPhysicalDeviceSurfaceCapabilitiesKHR physicalDevice ( Vulkan.SurfaceKHR surface )
|
surfaceCapabilities <- Vulkan.getPhysicalDeviceSurfaceCapabilitiesKHR physicalDevice ( Vulkan.SurfaceKHR surface )
|
||||||
|
|
||||||
|
( _, presentModes ) <- Vulkan.getPhysicalDeviceSurfacePresentModesKHR physicalDevice ( Vulkan.SurfaceKHR surface )
|
||||||
|
|
||||||
let
|
let
|
||||||
presentMode :: Vulkan.PresentModeKHR
|
presentMode :: Vulkan.PresentModeKHR
|
||||||
presentMode =
|
presentMode
|
||||||
Vulkan.PRESENT_MODE_FIFO_KHR -- run at presentation rate
|
| Vulkan.PRESENT_MODE_MAILBOX_KHR `elem` presentModes
|
||||||
-- Vulkan.PRESENT_MODE_MAILBOX_KHR -- max-FPS alternative for benchmarks, input lag debugging, etc.
|
= Vulkan.PRESENT_MODE_MAILBOX_KHR
|
||||||
|
| otherwise
|
||||||
|
= Vulkan.PRESENT_MODE_FIFO_KHR
|
||||||
|
|
||||||
Vulkan.SurfaceCapabilitiesKHR{currentExtent, currentTransform} = surfaceCapabilities
|
Vulkan.SurfaceCapabilitiesKHR{currentExtent, currentTransform} = surfaceCapabilities
|
||||||
Vulkan.SurfaceFormatKHR{format=fmt, colorSpace=csp} = surfaceFormat
|
Vulkan.SurfaceFormatKHR{format=fmt, colorSpace=csp} = surfaceFormat
|
||||||
|
2
imgui
2
imgui
@ -1 +1 @@
|
|||||||
Subproject commit c6e0284ac58b3f205c95365478888f7b53b077e2
|
Subproject commit d4ddc46e7773e9a9b68f965d007968f35ca4e09a
|
@ -45,7 +45,6 @@ module DearImGui
|
|||||||
-- * Windows
|
-- * Windows
|
||||||
, withWindow
|
, withWindow
|
||||||
, withWindowOpen
|
, withWindowOpen
|
||||||
, withCloseableWindow
|
|
||||||
, withFullscreen
|
, withFullscreen
|
||||||
, fullscreenFlags
|
, fullscreenFlags
|
||||||
|
|
||||||
@ -279,11 +278,6 @@ module DearImGui
|
|||||||
, Raw.beginTooltip
|
, Raw.beginTooltip
|
||||||
, Raw.endTooltip
|
, Raw.endTooltip
|
||||||
|
|
||||||
-- ** Disabled blocks
|
|
||||||
, withDisabled
|
|
||||||
, Raw.beginDisabled
|
|
||||||
, Raw.endDisabled
|
|
||||||
|
|
||||||
-- * Popups/Modals
|
-- * Popups/Modals
|
||||||
|
|
||||||
-- ** Generic
|
-- ** Generic
|
||||||
@ -341,7 +335,6 @@ module DearImGui
|
|||||||
, Raw.getBackgroundDrawList
|
, Raw.getBackgroundDrawList
|
||||||
, Raw.getForegroundDrawList
|
, Raw.getForegroundDrawList
|
||||||
, Raw.imCol32
|
, Raw.imCol32
|
||||||
, Raw.framerate
|
|
||||||
|
|
||||||
-- * Types
|
-- * Types
|
||||||
, module DearImGui.Enums
|
, module DearImGui.Enums
|
||||||
@ -422,26 +415,6 @@ withWindowOpen :: MonadUnliftIO m => Text -> m () -> m ()
|
|||||||
withWindowOpen name action =
|
withWindowOpen name action =
|
||||||
withWindow name (`when` action)
|
withWindow name (`when` action)
|
||||||
|
|
||||||
-- | Append items to a closeable window unless it is collapsed or fully clipped.
|
|
||||||
--
|
|
||||||
-- You may append multiple times to the same window during the same frame
|
|
||||||
-- by calling 'withWindowOpen' in multiple places.
|
|
||||||
--
|
|
||||||
-- The 'Bool' state variable will be set to 'False' when the window's close
|
|
||||||
-- button is pressed.
|
|
||||||
withCloseableWindow :: (HasSetter ref Bool, MonadUnliftIO m) => Text -> ref -> m () -> m ()
|
|
||||||
withCloseableWindow name ref action = bracket open close (`when` action)
|
|
||||||
where
|
|
||||||
open = liftIO do
|
|
||||||
with 1 \boolPtr -> do
|
|
||||||
Text.withCString name \namePtr -> do
|
|
||||||
isVisible <- Raw.begin namePtr (Just boolPtr) Nothing
|
|
||||||
isOpen <- peek boolPtr
|
|
||||||
when (isOpen == 0) $ ref $=! False
|
|
||||||
pure isVisible
|
|
||||||
|
|
||||||
close = liftIO . const Raw.end
|
|
||||||
|
|
||||||
-- | Append items to a fullscreen window.
|
-- | Append items to a fullscreen window.
|
||||||
--
|
--
|
||||||
-- The action runs inside a window that is set to behave as a backdrop.
|
-- The action runs inside a window that is set to behave as a backdrop.
|
||||||
@ -1717,7 +1690,7 @@ withTabBarOpen tabBarID flags action =
|
|||||||
-- | Create a new tab. Returns @True@ if the tab is selected.
|
-- | Create a new tab. Returns @True@ if the tab is selected.
|
||||||
--
|
--
|
||||||
-- Wraps @ImGui::BeginTabItem@.
|
-- Wraps @ImGui::BeginTabItem@.
|
||||||
beginTabItem :: (MonadIO m, HasGetter ref Bool, HasSetter ref Bool) => Text -> ref -> ImGuiTabItemFlags -> m Bool
|
beginTabItem :: (MonadIO m, HasGetter ref Bool, HasSetter ref Bool) => Text -> ref -> ImGuiTabBarFlags -> m Bool
|
||||||
beginTabItem tabName ref flags = liftIO do
|
beginTabItem tabName ref flags = liftIO do
|
||||||
currentValue <- get ref
|
currentValue <- get ref
|
||||||
with (bool 0 1 currentValue) \refPtr -> do
|
with (bool 0 1 currentValue) \refPtr -> do
|
||||||
@ -1733,14 +1706,14 @@ beginTabItem tabName ref flags = liftIO do
|
|||||||
-- | Create a new tab.
|
-- | Create a new tab.
|
||||||
--
|
--
|
||||||
-- The action will get 'True' if the tab is selected.
|
-- The action will get 'True' if the tab is selected.
|
||||||
withTabItem :: (MonadUnliftIO m, HasGetter ref Bool, HasSetter ref Bool) => Text -> ref -> ImGuiTabItemFlags -> (Bool -> m a) -> m a
|
withTabItem :: (MonadUnliftIO m, HasGetter ref Bool, HasSetter ref Bool) => Text -> ref -> ImGuiTabBarFlags -> (Bool -> m a) -> m a
|
||||||
withTabItem tabName ref flags =
|
withTabItem tabName ref flags =
|
||||||
bracket (beginTabItem tabName ref flags) (`when` Raw.endTabItem)
|
bracket (beginTabItem tabName ref flags) (`when` Raw.endTabItem)
|
||||||
|
|
||||||
-- | Create a new tab.
|
-- | Create a new tab.
|
||||||
--
|
--
|
||||||
-- The action will be skipped unless the tab is selected.
|
-- The action will be skipped unless the tab is selected.
|
||||||
withTabItemOpen :: (MonadUnliftIO m, HasGetter ref Bool, HasSetter ref Bool) => Text -> ref -> ImGuiTabItemFlags -> m () -> m ()
|
withTabItemOpen :: (MonadUnliftIO m, HasGetter ref Bool, HasSetter ref Bool) => Text -> ref -> ImGuiTabBarFlags -> m () -> m ()
|
||||||
withTabItemOpen tabName ref flags action =
|
withTabItemOpen tabName ref flags action =
|
||||||
withTabItem tabName ref flags (`when` action)
|
withTabItem tabName ref flags (`when` action)
|
||||||
|
|
||||||
@ -1768,17 +1741,6 @@ setTabItemClosed tabName = liftIO do
|
|||||||
withTooltip :: MonadUnliftIO m => m a -> m a
|
withTooltip :: MonadUnliftIO m => m a -> m a
|
||||||
withTooltip = bracket_ Raw.beginTooltip Raw.endTooltip
|
withTooltip = bracket_ Raw.beginTooltip Raw.endTooltip
|
||||||
|
|
||||||
|
|
||||||
-- | Action wrapper for disabled blocks.
|
|
||||||
--
|
|
||||||
-- See 'Raw.beginDisabled' and 'Raw.endDisabled' for more info.
|
|
||||||
withDisabled :: (MonadUnliftIO m, HasGetter ref Bool) => ref -> m a -> m a
|
|
||||||
withDisabled disabledRef action = do
|
|
||||||
disabled <- get disabledRef
|
|
||||||
if disabled then bracket_ (Raw.beginDisabled 1) Raw.endDisabled action else action
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- | Returns 'True' if the popup is open, and you can start outputting to it.
|
-- | Returns 'True' if the popup is open, and you can start outputting to it.
|
||||||
--
|
--
|
||||||
-- Wraps @ImGui::BeginPopup()@
|
-- Wraps @ImGui::BeginPopup()@
|
||||||
@ -1786,7 +1748,7 @@ beginPopup :: MonadIO m => Text -> m Bool
|
|||||||
beginPopup popupId = liftIO do
|
beginPopup popupId = liftIO do
|
||||||
Text.withCString popupId Raw.beginPopup
|
Text.withCString popupId Raw.beginPopup
|
||||||
|
|
||||||
-- | Append items to a non-modal Popup.
|
-- | Append intems to a non-modal Popup.
|
||||||
--
|
--
|
||||||
-- Non-modal popups can be closed by clicking anywhere outside them,
|
-- Non-modal popups can be closed by clicking anywhere outside them,
|
||||||
-- or by pressing ESCAPE.
|
-- or by pressing ESCAPE.
|
||||||
@ -1797,7 +1759,7 @@ beginPopup popupId = liftIO do
|
|||||||
withPopup :: MonadUnliftIO m => Text -> (Bool -> m a) -> m a
|
withPopup :: MonadUnliftIO m => Text -> (Bool -> m a) -> m a
|
||||||
withPopup popupId = bracket (beginPopup popupId) (`when` Raw.endPopup)
|
withPopup popupId = bracket (beginPopup popupId) (`when` Raw.endPopup)
|
||||||
|
|
||||||
-- | Append items to a non-modal Popup.
|
-- | Append intems to a non-modal Popup.
|
||||||
--
|
--
|
||||||
-- Non-modal popups can be closed by clicking anywhere outside them,
|
-- Non-modal popups can be closed by clicking anywhere outside them,
|
||||||
-- or by pressing ESCAPE.
|
-- or by pressing ESCAPE.
|
||||||
@ -1816,7 +1778,7 @@ beginPopupModal :: MonadIO m => Text -> m Bool
|
|||||||
beginPopupModal popupId = liftIO do
|
beginPopupModal popupId = liftIO do
|
||||||
Text.withCString popupId Raw.beginPopupModal
|
Text.withCString popupId Raw.beginPopupModal
|
||||||
|
|
||||||
-- | Append items to a modal Popup.
|
-- | Append intems to a modal Popup.
|
||||||
--
|
--
|
||||||
-- Modal popups can be closed only with 'closeCurrentPopup'.
|
-- Modal popups can be closed only with 'closeCurrentPopup'.
|
||||||
--
|
--
|
||||||
|
@ -65,8 +65,6 @@ module DearImGui.Raw
|
|||||||
, setNextWindowSizeConstraints
|
, setNextWindowSizeConstraints
|
||||||
, setNextWindowCollapsed
|
, setNextWindowCollapsed
|
||||||
, setNextWindowBgAlpha
|
, setNextWindowBgAlpha
|
||||||
, beginDisabled
|
|
||||||
, endDisabled
|
|
||||||
|
|
||||||
-- ** Child Windows
|
-- ** Child Windows
|
||||||
, beginChild
|
, beginChild
|
||||||
@ -251,7 +249,6 @@ module DearImGui.Raw
|
|||||||
, getBackgroundDrawList
|
, getBackgroundDrawList
|
||||||
, getForegroundDrawList
|
, getForegroundDrawList
|
||||||
, imCol32
|
, imCol32
|
||||||
, framerate
|
|
||||||
|
|
||||||
-- * Types
|
-- * Types
|
||||||
, module DearImGui.Enums
|
, module DearImGui.Enums
|
||||||
@ -1349,9 +1346,9 @@ endTabBar = liftIO do
|
|||||||
-- | Create a new tab. Returns @True@ if the tab is selected.
|
-- | Create a new tab. Returns @True@ if the tab is selected.
|
||||||
--
|
--
|
||||||
-- Wraps @ImGui::BeginTabItem@.
|
-- Wraps @ImGui::BeginTabItem@.
|
||||||
beginTabItem :: (MonadIO m) => CString -> Ptr CBool -> ImGuiTabItemFlags -> m Bool
|
beginTabItem :: (MonadIO m) => CString -> Ptr CBool -> ImGuiTabBarFlags -> m Bool
|
||||||
beginTabItem namePtr refPtr flags = liftIO do
|
beginTabItem namePtr refPtr flags = liftIO do
|
||||||
(0 /=) <$> [C.exp| bool { BeginTabItem($(char* namePtr), $(bool* refPtr), $(ImGuiTabItemFlags flags) ) } |]
|
(0 /=) <$> [C.exp| bool { BeginTabItem($(char* namePtr), $(bool* refPtr), $(ImGuiTabBarFlags flags) ) } |]
|
||||||
|
|
||||||
|
|
||||||
-- | Finish appending elements to a tab. Only call if 'beginTabItem' returns @True@.
|
-- | Finish appending elements to a tab. Only call if 'beginTabItem' returns @True@.
|
||||||
@ -1584,29 +1581,6 @@ setNextWindowBgAlpha alpha = liftIO do
|
|||||||
[C.exp| void { SetNextWindowBgAlpha($(float alpha)) } |]
|
[C.exp| void { SetNextWindowBgAlpha($(float alpha)) } |]
|
||||||
|
|
||||||
|
|
||||||
-- | Begin a block that may be disabled. This disables all user interactions
|
|
||||||
-- and dims item visuals.
|
|
||||||
--
|
|
||||||
-- Always call a matching 'endDisabled' for each 'beginDisabled' call.
|
|
||||||
--
|
|
||||||
-- The boolean argument is only intended to facilitate use of boolean
|
|
||||||
-- expressions. If you can avoid calling @beginDisabled 0@ altogether,
|
|
||||||
-- that should be preferred.
|
|
||||||
--
|
|
||||||
-- Wraps @ImGui::BeginDisabled()@
|
|
||||||
beginDisabled :: (MonadIO m) => CBool -> m ()
|
|
||||||
beginDisabled disabled = liftIO do
|
|
||||||
[C.exp| void { BeginDisabled($(bool disabled)) } |]
|
|
||||||
|
|
||||||
|
|
||||||
-- | Ends a block that may be disabled.
|
|
||||||
--
|
|
||||||
-- Wraps @ImGui::EndDisabled()@
|
|
||||||
endDisabled :: (MonadIO m) => m ()
|
|
||||||
endDisabled = liftIO do
|
|
||||||
[C.exp| void { EndDisabled() } |]
|
|
||||||
|
|
||||||
|
|
||||||
-- | undo a sameLine or force a new line when in an horizontal-layout context.
|
-- | undo a sameLine or force a new line when in an horizontal-layout context.
|
||||||
--
|
--
|
||||||
-- Wraps @ImGui::NewLine()@
|
-- Wraps @ImGui::NewLine()@
|
||||||
@ -1805,12 +1779,6 @@ wantCaptureKeyboard :: MonadIO m => m Bool
|
|||||||
wantCaptureKeyboard = liftIO do
|
wantCaptureKeyboard = liftIO do
|
||||||
(0 /=) <$> [C.exp| bool { GetIO().WantCaptureKeyboard } |]
|
(0 /=) <$> [C.exp| bool { GetIO().WantCaptureKeyboard } |]
|
||||||
|
|
||||||
-- | Estimate of application framerate (rolling average over 60 frames), in
|
|
||||||
-- frame per second. Solely for convenience.
|
|
||||||
framerate :: MonadIO m => m Float
|
|
||||||
framerate = liftIO do
|
|
||||||
realToFrac <$> [C.exp| float { GetIO().Framerate } |]
|
|
||||||
|
|
||||||
-- | This draw list will be the first rendering one.
|
-- | This draw list will be the first rendering one.
|
||||||
--
|
--
|
||||||
-- Useful to quickly draw shapes/text behind dear imgui contents.
|
-- Useful to quickly draw shapes/text behind dear imgui contents.
|
||||||
|
@ -120,11 +120,14 @@ setUserData ptr = liftIO do
|
|||||||
|
|
||||||
{- TODO:
|
{- TODO:
|
||||||
|
|
||||||
|
bool WantCaptureMouse; // Set when Dear ImGui will use mouse inputs, in this case do not dispatch them to your main game/application (either way, always pass on mouse inputs to imgui). (e.g. unclicked mouse is hovering over an imgui window, widget is active, mouse was clicked over an imgui window, etc.).
|
||||||
|
bool WantCaptureKeyboard; // Set when Dear ImGui will use keyboard inputs, in this case do not dispatch them to your main game/application (either way, always pass keyboard inputs to imgui). (e.g. InputText active, or an imgui window is focused and navigation is enabled, etc.).
|
||||||
bool WantTextInput; // Mobile/console: when set, you may display an on-screen keyboard. This is set by Dear ImGui when it wants textual keyboard input to happen (e.g. when a InputText widget is active).
|
bool WantTextInput; // Mobile/console: when set, you may display an on-screen keyboard. This is set by Dear ImGui when it wants textual keyboard input to happen (e.g. when a InputText widget is active).
|
||||||
bool WantSetMousePos; // MousePos has been altered, backend should reposition mouse on next frame. Rarely used! Set only when ImGuiConfigFlags_NavEnableSetMousePos flag is enabled.
|
bool WantSetMousePos; // MousePos has been altered, backend should reposition mouse on next frame. Rarely used! Set only when ImGuiConfigFlags_NavEnableSetMousePos flag is enabled.
|
||||||
bool WantSaveIniSettings; // When manual .ini load/save is active (io.IniFilename == NULL), this will be set to notify your application that you can call SaveIniSettingsToMemory() and save yourself. Important: clear io.WantSaveIniSettings yourself after saving!
|
bool WantSaveIniSettings; // When manual .ini load/save is active (io.IniFilename == NULL), this will be set to notify your application that you can call SaveIniSettingsToMemory() and save yourself. Important: clear io.WantSaveIniSettings yourself after saving!
|
||||||
bool NavActive; // Keyboard/Gamepad navigation is currently allowed (will handle ImGuiKey_NavXXX events) = a window is focused and it doesn't use the ImGuiWindowFlags_NoNavInputs flag.
|
bool NavActive; // Keyboard/Gamepad navigation is currently allowed (will handle ImGuiKey_NavXXX events) = a window is focused and it doesn't use the ImGuiWindowFlags_NoNavInputs flag.
|
||||||
bool NavVisible; // Keyboard/Gamepad navigation is visible and allowed (will handle ImGuiKey_NavXXX events).
|
bool NavVisible; // Keyboard/Gamepad navigation is visible and allowed (will handle ImGuiKey_NavXXX events).
|
||||||
|
float Framerate; // Rough estimate of application framerate, in frame per second. Solely for convenience. Rolling average estimation based on io.DeltaTime over 120 frames.
|
||||||
int MetricsRenderVertices; // Vertices output during last call to Render()
|
int MetricsRenderVertices; // Vertices output during last call to Render()
|
||||||
int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3
|
int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3
|
||||||
int MetricsRenderWindows; // Number of visible windows
|
int MetricsRenderWindows; // Number of visible windows
|
||||||
|
@ -21,14 +21,12 @@ module DearImGui.SDL (
|
|||||||
, sdl2Shutdown
|
, sdl2Shutdown
|
||||||
, pollEventWithImGui
|
, pollEventWithImGui
|
||||||
, pollEventsWithImGui
|
, pollEventsWithImGui
|
||||||
-- *** Raw
|
|
||||||
, dispatchRawEvent
|
|
||||||
)
|
)
|
||||||
where
|
where
|
||||||
|
|
||||||
-- base
|
-- base
|
||||||
import Control.Monad
|
import Control.Monad
|
||||||
( void, when )
|
( when )
|
||||||
import Foreign.Marshal.Alloc
|
import Foreign.Marshal.Alloc
|
||||||
( alloca )
|
( alloca )
|
||||||
import Foreign.Ptr
|
import Foreign.Ptr
|
||||||
@ -44,7 +42,6 @@ import qualified Language.C.Inline.Cpp as Cpp
|
|||||||
import SDL
|
import SDL
|
||||||
import SDL.Raw.Enum as Raw
|
import SDL.Raw.Enum as Raw
|
||||||
import qualified SDL.Raw.Event as Raw
|
import qualified SDL.Raw.Event as Raw
|
||||||
import qualified SDL.Raw.Types as Raw
|
|
||||||
|
|
||||||
-- transformers
|
-- transformers
|
||||||
import Control.Monad.IO.Class
|
import Control.Monad.IO.Class
|
||||||
@ -80,24 +77,11 @@ pollEventWithImGui = liftIO do
|
|||||||
nEvents <- Raw.peepEvents evPtr 1 Raw.SDL_PEEKEVENT Raw.SDL_FIRSTEVENT Raw.SDL_LASTEVENT
|
nEvents <- Raw.peepEvents evPtr 1 Raw.SDL_PEEKEVENT Raw.SDL_FIRSTEVENT Raw.SDL_LASTEVENT
|
||||||
|
|
||||||
when (nEvents > 0) do
|
when (nEvents > 0) do
|
||||||
void $ dispatchRawEvent evPtr
|
let evPtr' = castPtr evPtr :: Ptr ()
|
||||||
|
[C.exp| void { ImGui_ImplSDL2_ProcessEvent((SDL_Event*) $(void* evPtr')) } |]
|
||||||
|
|
||||||
pollEvent
|
pollEvent
|
||||||
|
|
||||||
-- | Dispatch a raw 'Raw.Event' value to Dear ImGui.
|
|
||||||
--
|
|
||||||
-- You may want this function instead of 'pollEventWithImGui' if you do not use
|
|
||||||
-- @sdl2@'s higher-level 'Event' type (e.g. your application has its own polling
|
|
||||||
-- mechanism).
|
|
||||||
--
|
|
||||||
-- __It is your application's responsibility to both manage the input__
|
|
||||||
-- __pointer's memory and to fill the memory location with a raw 'Raw.Event'__
|
|
||||||
-- __value.__
|
|
||||||
dispatchRawEvent :: MonadIO m => Ptr Raw.Event -> m Bool
|
|
||||||
dispatchRawEvent evPtr = liftIO do
|
|
||||||
let evPtr' = castPtr evPtr :: Ptr ()
|
|
||||||
(0 /=) <$> [C.exp| bool { ImGui_ImplSDL2_ProcessEvent((const SDL_Event*) $(void* evPtr')) } |]
|
|
||||||
|
|
||||||
-- | Like the SDL2 'pollEvents' function, while also dispatching the events to
|
-- | Like the SDL2 'pollEvents' function, while also dispatching the events to
|
||||||
-- Dear ImGui. See 'pollEventWithImGui'.
|
-- Dear ImGui. See 'pollEventWithImGui'.
|
||||||
pollEventsWithImGui :: MonadIO m => m [Event]
|
pollEventsWithImGui :: MonadIO m => m [Event]
|
||||||
|
@ -1,74 +0,0 @@
|
|||||||
{-# LANGUAGE BlockArguments #-}
|
|
||||||
{-# LANGUAGE FlexibleContexts #-}
|
|
||||||
{-# LANGUAGE NamedFieldPuns #-}
|
|
||||||
{-# LANGUAGE OverloadedStrings #-}
|
|
||||||
{-# LANGUAGE PatternSynonyms #-}
|
|
||||||
{-# LANGUAGE QuasiQuotes #-}
|
|
||||||
{-# LANGUAGE TemplateHaskell #-}
|
|
||||||
|
|
||||||
{-|
|
|
||||||
Module: DearImGUI.SDL.Renderer
|
|
||||||
|
|
||||||
Initialising the SDL2 renderer backend for Dear ImGui.
|
|
||||||
-}
|
|
||||||
|
|
||||||
module DearImGui.SDL.Renderer
|
|
||||||
( sdl2InitForSDLRenderer
|
|
||||||
, sdlRendererInit
|
|
||||||
, sdlRendererShutdown
|
|
||||||
, sdlRendererNewFrame
|
|
||||||
, sdlRendererRenderDrawData
|
|
||||||
)
|
|
||||||
where
|
|
||||||
|
|
||||||
-- inline-c
|
|
||||||
import qualified Language.C.Inline as C
|
|
||||||
|
|
||||||
-- inline-c-cpp
|
|
||||||
import qualified Language.C.Inline.Cpp as Cpp
|
|
||||||
|
|
||||||
-- sdl2
|
|
||||||
import SDL.Internal.Types
|
|
||||||
( Renderer(..), Window(..) )
|
|
||||||
|
|
||||||
-- transformers
|
|
||||||
import Control.Monad.IO.Class
|
|
||||||
( MonadIO, liftIO )
|
|
||||||
|
|
||||||
-- DearImGui
|
|
||||||
import DearImGui
|
|
||||||
( DrawData(..) )
|
|
||||||
|
|
||||||
|
|
||||||
C.context (Cpp.cppCtx <> C.bsCtx)
|
|
||||||
C.include "imgui.h"
|
|
||||||
C.include "backends/imgui_impl_sdlrenderer2.h"
|
|
||||||
C.include "backends/imgui_impl_sdl2.h"
|
|
||||||
C.include "SDL.h"
|
|
||||||
Cpp.using "namespace ImGui"
|
|
||||||
|
|
||||||
|
|
||||||
-- | Wraps @ImGui_ImplSDL2_InitForSDLRenderer@.
|
|
||||||
sdl2InitForSDLRenderer :: MonadIO m => Window -> Renderer -> m Bool
|
|
||||||
sdl2InitForSDLRenderer (Window windowPtr) (Renderer renderPtr) = liftIO do
|
|
||||||
(0 /=) <$> [C.exp| bool { ImGui_ImplSDL2_InitForSDLRenderer((SDL_Window*)$(void* windowPtr), (SDL_Renderer*)$(void* renderPtr)) } |]
|
|
||||||
|
|
||||||
-- | Wraps @ImGui_ImplSDLRenderer2_Init@.
|
|
||||||
sdlRendererInit :: MonadIO m => Renderer -> m Bool
|
|
||||||
sdlRendererInit (Renderer renderPtr) = liftIO do
|
|
||||||
(0 /=) <$> [C.exp| bool { ImGui_ImplSDLRenderer2_Init((SDL_Renderer*)$(void* renderPtr)) } |]
|
|
||||||
|
|
||||||
-- | Wraps @ImGui_ImplSDLRenderer2_Shutdown@.
|
|
||||||
sdlRendererShutdown :: MonadIO m => m ()
|
|
||||||
sdlRendererShutdown = liftIO do
|
|
||||||
[C.exp| void { ImGui_ImplSDLRenderer2_Shutdown(); } |]
|
|
||||||
|
|
||||||
-- | Wraps @ImGui_ImplSDLRenderer2_NewFrame@.
|
|
||||||
sdlRendererNewFrame :: MonadIO m => m ()
|
|
||||||
sdlRendererNewFrame = liftIO do
|
|
||||||
[C.exp| void { ImGui_ImplSDLRenderer2_NewFrame(); } |]
|
|
||||||
|
|
||||||
-- | Wraps @ImGui_ImplSDLRenderer2_RenderDrawData@.
|
|
||||||
sdlRendererRenderDrawData :: MonadIO m => DrawData -> m ()
|
|
||||||
sdlRendererRenderDrawData (DrawData ptr) = liftIO do
|
|
||||||
[C.exp| void { ImGui_ImplSDLRenderer2_RenderDrawData((ImDrawData*) $( void* ptr )) } |]
|
|
@ -134,8 +134,6 @@ vulkanInit ( InitInfo {..} ) renderPass = do
|
|||||||
initInfo.MSAASamples = $(VkSampleCountFlagBits msaaSamples);
|
initInfo.MSAASamples = $(VkSampleCountFlagBits msaaSamples);
|
||||||
initInfo.Allocator = $(VkAllocationCallbacks* callbacksPtr);
|
initInfo.Allocator = $(VkAllocationCallbacks* callbacksPtr);
|
||||||
initInfo.CheckVkResultFn = $( void (*checkResultFunPtr)(VkResult) );
|
initInfo.CheckVkResultFn = $( void (*checkResultFunPtr)(VkResult) );
|
||||||
initInfo.UseDynamicRendering = false;
|
|
||||||
// TODO: initInfo.ColorAttachmentFormat
|
|
||||||
return ImGui_ImplVulkan_Init(&initInfo, $(VkRenderPass renderPass) );
|
return ImGui_ImplVulkan_Init(&initInfo, $(VkRenderPass renderPass) );
|
||||||
}|]
|
}|]
|
||||||
pure ( checkResultFunPtr, initResult /= 0 )
|
pure ( checkResultFunPtr, initResult /= 0 )
|
||||||
|
Loading…
Reference in New Issue
Block a user