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https://github.com/Drezil/dear-imgui.hs.git
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Wrap the OpenGL 3 backend (#20)
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10
Main.hs
10
Main.hs
@ -8,7 +8,7 @@ module Main (main) where
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import Control.Monad
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import Control.Monad
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import Data.IORef
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import Data.IORef
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import DearImGui
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import DearImGui
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import DearImGui.OpenGL
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import DearImGui.OpenGL3
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import DearImGui.SDL
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import DearImGui.SDL
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import DearImGui.SDL.OpenGL
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import DearImGui.SDL.OpenGL
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import Control.Exception
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import Control.Exception
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@ -23,7 +23,7 @@ main = do
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bracket (glCreateContext w) glDeleteContext \glContext ->
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bracket (glCreateContext w) glDeleteContext \glContext ->
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bracket createContext destroyContext \_imguiContext ->
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bracket createContext destroyContext \_imguiContext ->
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bracket_ (sdl2InitForOpenGL w glContext) sdl2Shutdown $
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bracket_ (sdl2InitForOpenGL w glContext) sdl2Shutdown $
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bracket_ openGL2Init openGL2Shutdown do
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bracket_ openGL3Init openGL3Shutdown do
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checkVersion
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checkVersion
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styleColorsLight
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styleColorsLight
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@ -38,7 +38,7 @@ main = do
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tab2 <- newIORef True
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tab2 <- newIORef True
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loop w checked color slider r pos size' selected tab1 tab2
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loop w checked color slider r pos size' selected tab1 tab2
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openGL2Shutdown
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openGL3Shutdown
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loop
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loop
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@ -56,7 +56,7 @@ loop
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loop w checked color slider r pos size' selected tab1Ref tab2Ref = do
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loop w checked color slider r pos size' selected tab1Ref tab2Ref = do
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quit <- pollEvents
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quit <- pollEvents
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openGL2NewFrame
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openGL3NewFrame
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sdl2NewFrame w
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sdl2NewFrame w
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newFrame
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newFrame
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@ -162,7 +162,7 @@ loop w checked color slider r pos size' selected tab1Ref tab2Ref = do
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render
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render
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glClear GL_COLOR_BUFFER_BIT
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glClear GL_COLOR_BUFFER_BIT
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openGL2RenderDrawData =<< getDrawData
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openGL3RenderDrawData =<< getDrawData
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glSwapWindow w
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glSwapWindow w
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@ -41,7 +41,7 @@ import Control.Exception
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import Control.Monad.IO.Class
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import Control.Monad.IO.Class
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import Control.Monad.Managed
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import Control.Monad.Managed
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import DearImGui
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import DearImGui
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import DearImGui.OpenGL
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import DearImGui.OpenGL2
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import DearImGui.SDL
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import DearImGui.SDL
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import DearImGui.SDL.OpenGL
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import DearImGui.SDL.OpenGL
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import Graphics.GL
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import Graphics.GL
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@ -1,3 +1,3 @@
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packages: *.cabal
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packages: *.cabal
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package dear-imgui
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package dear-imgui
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flags: +sdl2 +glfw +opengl +vulkan
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flags: +sdl2 +glfw +opengl2 +opengl3 +vulkan
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@ -5,9 +5,17 @@ build-type: Simple
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data-files:
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data-files:
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imgui/imgui.h
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imgui/imgui.h
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flag opengl
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flag opengl2
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description:
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description:
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Enable OpenGL backend.
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Enable OpenGL 2 backend.
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default:
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False
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manual:
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False
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flag opengl3
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description:
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Enable OpenGL 3 backend.
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default:
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default:
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True
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True
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manual:
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manual:
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@ -76,21 +84,29 @@ library
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, inline-c-cpp
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, inline-c-cpp
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, StateVar
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, StateVar
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if flag(opengl)
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if flag(opengl2)
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exposed-modules:
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exposed-modules:
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DearImGui.OpenGL
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DearImGui.OpenGL2
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cxx-sources:
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cxx-sources:
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imgui/backends/imgui_impl_opengl2.cpp
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imgui/backends/imgui_impl_opengl2.cpp
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build-depends:
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gl
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if flag(opengl3)
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exposed-modules:
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DearImGui.OpenGL3
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cxx-sources:
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imgui/backends/imgui_impl_opengl3.cpp
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if os(windows)
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if os(windows)
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extra-libraries:
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buildable:
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opengl32
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False
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else
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else
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if os(darwin)
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if os(darwin)
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frameworks:
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buildable:
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OpenGL
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False
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else
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else
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extra-libraries:
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pkgconfig-depends:
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GL
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glew
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if flag(vulkan)
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if flag(vulkan)
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exposed-modules:
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exposed-modules:
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@ -128,7 +144,7 @@ library
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pkgconfig-depends:
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pkgconfig-depends:
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sdl2
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sdl2
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if flag(opengl)
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if flag(opengl2) || flag(opengl3)
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exposed-modules:
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exposed-modules:
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DearImGui.SDL.OpenGL
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DearImGui.SDL.OpenGL
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@ -148,7 +164,7 @@ library
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pkgconfig-depends:
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pkgconfig-depends:
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glfw3
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glfw3
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if flag(opengl)
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if flag(opengl2) || flag(opengl3)
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exposed-modules:
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exposed-modules:
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DearImGui.GLFW.OpenGL
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DearImGui.GLFW.OpenGL
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@ -11,7 +11,7 @@ import Control.Exception
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import Control.Monad.IO.Class
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import Control.Monad.IO.Class
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import Control.Monad.Managed
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import Control.Monad.Managed
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import DearImGui
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import DearImGui
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import DearImGui.OpenGL
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import DearImGui.OpenGL2
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import DearImGui.SDL
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import DearImGui.SDL
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import DearImGui.SDL.OpenGL
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import DearImGui.SDL.OpenGL
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import Graphics.GL
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import Graphics.GL
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@ -9,7 +9,7 @@ import Control.Monad
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import Control.Monad.IO.Class
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import Control.Monad.IO.Class
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import Control.Monad.Managed
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import Control.Monad.Managed
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import DearImGui
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import DearImGui
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import DearImGui.OpenGL
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import DearImGui.OpenGL2
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import DearImGui.GLFW
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import DearImGui.GLFW
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import DearImGui.GLFW.OpenGL
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import DearImGui.GLFW.OpenGL
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import Graphics.GL
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import Graphics.GL
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@ -9,10 +9,10 @@
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{-|
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{-|
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Module: DearImGui.OpenGL
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Module: DearImGui.OpenGL
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OpenGL backend for Dear ImGui.
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OpenGL 2 backend for Dear ImGui.
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-}
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-}
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module DearImGui.OpenGL
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module DearImGui.OpenGL2
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( openGL2Init
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( openGL2Init
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, openGL2Shutdown
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, openGL2Shutdown
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, openGL2NewFrame
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, openGL2NewFrame
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69
src/DearImGui/OpenGL3.hs
Normal file
69
src/DearImGui/OpenGL3.hs
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@ -0,0 +1,69 @@
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{-# LANGUAGE BlockArguments #-}
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{-# LANGUAGE FlexibleContexts #-}
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{-# LANGUAGE NamedFieldPuns #-}
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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE PatternSynonyms #-}
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{-# LANGUAGE QuasiQuotes #-}
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{-# LANGUAGE TemplateHaskell #-}
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{-|
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Module: DearImGui.OpenGL
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OpenGL 3 backend for Dear ImGui.
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-}
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module DearImGui.OpenGL3
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( openGL3Init
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, openGL3Shutdown
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, openGL3NewFrame
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, openGL3RenderDrawData
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)
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where
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-- inline-c
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import qualified Language.C.Inline as C
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-- inline-c-cpp
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import qualified Language.C.Inline.Cpp as Cpp
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-- transformers
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import Control.Monad.IO.Class
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( MonadIO, liftIO )
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-- DearImGui
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import DearImGui
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( DrawData(..) )
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C.context (Cpp.cppCtx <> C.bsCtx)
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C.include "imgui.h"
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C.include "GL/glew.h"
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C.include "backends/imgui_impl_opengl3.h"
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Cpp.using "namespace ImGui"
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-- | Wraps @ImGui_ImplOpenGL3_Init@.
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openGL3Init :: MonadIO m => m Bool
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openGL3Init = liftIO $
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( 0 /= ) <$> [C.block| bool {
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glewInit();
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return ImGui_ImplOpenGL3_Init();
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} |]
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-- | Wraps @ImGui_ImplOpenGL3_Shutdown@.
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openGL3Shutdown :: MonadIO m => m ()
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openGL3Shutdown = liftIO do
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[C.exp| void { ImGui_ImplOpenGL3_Shutdown(); } |]
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-- | Wraps @ImGui_ImplOpenGL3_NewFrame@.
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openGL3NewFrame :: MonadIO m => m ()
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openGL3NewFrame = liftIO do
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[C.exp| void { ImGui_ImplOpenGL3_NewFrame(); } |]
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-- | Wraps @ImGui_ImplOpenGL3_RenderDrawData@.
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openGL3RenderDrawData :: MonadIO m => DrawData -> m ()
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openGL3RenderDrawData (DrawData ptr) = liftIO do
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[C.exp| void { ImGui_ImplOpenGL3_RenderDrawData((ImDrawData*) $( void* ptr )) } |]
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