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Wrap the OpenGL 3 backend (#20)
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65
src/DearImGui/OpenGL2.hs
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65
src/DearImGui/OpenGL2.hs
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{-# LANGUAGE BlockArguments #-}
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{-# LANGUAGE FlexibleContexts #-}
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{-# LANGUAGE NamedFieldPuns #-}
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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE PatternSynonyms #-}
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{-# LANGUAGE QuasiQuotes #-}
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{-# LANGUAGE TemplateHaskell #-}
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{-|
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Module: DearImGui.OpenGL
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OpenGL 2 backend for Dear ImGui.
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-}
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module DearImGui.OpenGL2
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( openGL2Init
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, openGL2Shutdown
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, openGL2NewFrame
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, openGL2RenderDrawData
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)
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where
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-- inline-c
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import qualified Language.C.Inline as C
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-- inline-c-cpp
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import qualified Language.C.Inline.Cpp as Cpp
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-- transformers
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import Control.Monad.IO.Class
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( MonadIO, liftIO )
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-- DearImGui
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import DearImGui
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( DrawData(..) )
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C.context (Cpp.cppCtx <> C.bsCtx)
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C.include "imgui.h"
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C.include "backends/imgui_impl_opengl2.h"
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Cpp.using "namespace ImGui"
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-- | Wraps @ImGui_ImplOpenGL2_Init@.
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openGL2Init :: MonadIO m => m Bool
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openGL2Init = liftIO do
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( 0 /= ) <$> [C.exp| bool { ImGui_ImplOpenGL2_Init() } |]
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-- | Wraps @ImGui_ImplOpenGL2_Shutdown@.
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openGL2Shutdown :: MonadIO m => m ()
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openGL2Shutdown = liftIO do
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[C.exp| void { ImGui_ImplOpenGL2_Shutdown(); } |]
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-- | Wraps @ImGui_ImplOpenGL2_NewFrame@.
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openGL2NewFrame :: MonadIO m => m ()
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openGL2NewFrame = liftIO do
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[C.exp| void { ImGui_ImplOpenGL2_NewFrame(); } |]
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-- | Wraps @ImGui_ImplOpenGL2_RenderDrawData@.
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openGL2RenderDrawData :: MonadIO m => DrawData -> m ()
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openGL2RenderDrawData (DrawData ptr) = liftIO do
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[C.exp| void { ImGui_ImplOpenGL2_RenderDrawData((ImDrawData*) $( void* ptr )) } |]
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