add cabal flags for backend selection

This commit is contained in:
sheaf
2021-01-24 19:25:40 +01:00
committed by Ollie Charles
parent 3c3646a645
commit bbef66b202
6 changed files with 296 additions and 100 deletions

View File

@ -6,6 +6,12 @@
{-# LANGUAGE QuasiQuotes #-}
{-# LANGUAGE TemplateHaskell #-}
{-|
Module: DearImGui
Main ImGui module, exporting the functions to create a GUI.
-}
module DearImGui
( -- * Context Creation and Access
Context(..)
@ -20,18 +26,6 @@ module DearImGui
, getDrawData
, checkVersion
-- ** SDL2
, sdl2InitForOpenGL
, sdl2NewFrame
, sdl2Shutdown
, pollEventWithImGui
-- ** OpenGL 2
, openGL2Init
, openGL2Shutdown
, openGL2NewFrame
, openGL2RenderDrawData
-- * Demo, Debug, Information
, showDemoWindow
, showMetricsWindow
@ -103,26 +97,28 @@ module DearImGui
)
where
import Control.Monad ( when )
import Control.Monad.IO.Class ( MonadIO, liftIO )
-- base
import Data.Bool
import Data.StateVar
import Foreign
import Foreign.C
-- inline-c
import qualified Language.C.Inline as C
-- inline-c-cpp
import qualified Language.C.Inline.Cpp as Cpp
import SDL
import SDL.Internal.Types
import SDL.Raw.Enum as Raw
import qualified SDL.Raw.Event as Raw
import Unsafe.Coerce ( unsafeCoerce )
-- StateVar
import Data.StateVar
( HasGetter(get), HasSetter, ($=!) )
-- transformers
import Control.Monad.IO.Class
( MonadIO, liftIO )
C.context (Cpp.cppCtx <> C.bsCtx)
C.include "imgui.h"
C.include "backends/imgui_impl_opengl2.h"
C.include "backends/imgui_impl_sdl.h"
C.include "SDL.h"
C.include "SDL_opengl.h"
Cpp.using "namespace ImGui"
@ -184,68 +180,6 @@ checkVersion = liftIO do
[C.exp| void { IMGUI_CHECKVERSION(); } |]
-- | Wraps @ImGui_ImplSDL2_InitForOpenGL@.
sdl2InitForOpenGL :: MonadIO m => Window -> GLContext -> m ()
sdl2InitForOpenGL (Window windowPtr) glContext = liftIO do
[C.exp| void { ImGui_ImplSDL2_InitForOpenGL((SDL_Window*)$(void* windowPtr), $(void* glContextPtr)); } |]
where
glContextPtr :: Ptr ()
glContextPtr = unsafeCoerce glContext
-- | Wraps @ImGui_ImplSDL2_NewFrame@.
sdl2NewFrame :: MonadIO m => Window -> m ()
sdl2NewFrame (Window windowPtr) = liftIO do
[C.exp| void { ImGui_ImplSDL2_NewFrame((SDL_Window*)($(void* windowPtr))); } |]
-- | Wraps @ImGui_ImplSDL2_Shutdown@.
sdl2Shutdown :: MonadIO m => m ()
sdl2Shutdown = liftIO do
[C.exp| void { ImGui_ImplSDL2_Shutdown(); } |]
-- | Call the SDL2 'pollEvent' function, while also dispatching the event to
-- Dear ImGui. You should use this in your application instead of 'pollEvent'.
pollEventWithImGui :: MonadIO m => m (Maybe Event)
pollEventWithImGui = liftIO do
alloca \evPtr -> do
pumpEvents
-- We use NULL first to check if there's an event.
nEvents <- Raw.peepEvents evPtr 1 Raw.SDL_PEEKEVENT Raw.SDL_FIRSTEVENT Raw.SDL_LASTEVENT
when (nEvents > 0) do
let evPtr' = castPtr evPtr :: Ptr ()
[C.exp| void { ImGui_ImplSDL2_ProcessEvent((SDL_Event*) $(void* evPtr')) } |]
pollEvent
-- | Wraps @ImGui_ImplOpenGL2_Init@.
openGL2Init :: MonadIO m => m ()
openGL2Init = liftIO do
[C.exp| void { ImGui_ImplOpenGL2_Init(); } |]
-- | Wraps @ImGui_ImplOpenGL2_Shutdown@.
openGL2Shutdown :: MonadIO m => m ()
openGL2Shutdown = liftIO do
[C.exp| void { ImGui_ImplOpenGL2_Shutdown(); } |]
-- | Wraps @ImGui_ImplOpenGL2_NewFrame@.
openGL2NewFrame :: MonadIO m => m ()
openGL2NewFrame = liftIO do
[C.exp| void { ImGui_ImplOpenGL2_NewFrame(); } |]
-- | Wraps @ImGui_ImplOpenGL2_RenderDrawData@.
openGL2RenderDrawData :: MonadIO m => DrawData -> m ()
openGL2RenderDrawData (DrawData ptr) = liftIO do
[C.exp| void { ImGui_ImplOpenGL2_RenderDrawData((ImDrawData*) $( void* ptr )) } |]
-- | Create demo window. Demonstrate most ImGui features. Call this to learn
-- about the library! Try to make it always available in your application!
showDemoWindow :: MonadIO m => m ()