add cabal flags for backend selection

This commit is contained in:
sheaf
2021-01-24 19:25:40 +01:00
committed by Ollie Charles
parent 3c3646a645
commit bbef66b202
6 changed files with 296 additions and 100 deletions

65
src/DearImGui/OpenGL.hs Normal file
View File

@ -0,0 +1,65 @@
{-# LANGUAGE BlockArguments #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE QuasiQuotes #-}
{-# LANGUAGE TemplateHaskell #-}
{-|
Module: DearImGui.OpenGL
OpenGL backend for Dear ImGui.
-}
module DearImGui.OpenGL
( openGL2Init
, openGL2Shutdown
, openGL2NewFrame
, openGL2RenderDrawData
)
where
-- inline-c
import qualified Language.C.Inline as C
-- inline-c-cpp
import qualified Language.C.Inline.Cpp as Cpp
-- transformers
import Control.Monad.IO.Class
( MonadIO, liftIO )
-- DearImGui
import DearImGui
( DrawData(..) )
C.context (Cpp.cppCtx <> C.bsCtx)
C.include "imgui.h"
C.include "backends/imgui_impl_opengl2.h"
Cpp.using "namespace ImGui"
-- | Wraps @ImGui_ImplOpenGL2_Init@.
openGL2Init :: MonadIO m => m ()
openGL2Init = liftIO do
[C.exp| void { ImGui_ImplOpenGL2_Init(); } |]
-- | Wraps @ImGui_ImplOpenGL2_Shutdown@.
openGL2Shutdown :: MonadIO m => m ()
openGL2Shutdown = liftIO do
[C.exp| void { ImGui_ImplOpenGL2_Shutdown(); } |]
-- | Wraps @ImGui_ImplOpenGL2_NewFrame@.
openGL2NewFrame :: MonadIO m => m ()
openGL2NewFrame = liftIO do
[C.exp| void { ImGui_ImplOpenGL2_NewFrame(); } |]
-- | Wraps @ImGui_ImplOpenGL2_RenderDrawData@.
openGL2RenderDrawData :: MonadIO m => DrawData -> m ()
openGL2RenderDrawData (DrawData ptr) = liftIO do
[C.exp| void { ImGui_ImplOpenGL2_RenderDrawData((ImDrawData*) $( void* ptr )) } |]

83
src/DearImGui/SDL.hs Normal file
View File

@ -0,0 +1,83 @@
{-# LANGUAGE BlockArguments #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE QuasiQuotes #-}
{-# LANGUAGE TemplateHaskell #-}
{-|
Module: DearImGui.SDL
SDL2 specific functions backend for Dear ImGui.
Modules for initialising a backend with SDL2 can be found under the corresponding backend,
e.g. "DearImGui.SDL.OpenGL".
-}
module DearImGui.SDL (
-- ** SDL2
sdl2NewFrame
, sdl2Shutdown
, pollEventWithImGui
)
where
-- base
import Control.Monad
( when )
import Foreign.Marshal.Alloc
( alloca )
import Foreign.Ptr
( Ptr, castPtr )
-- inline-c
import qualified Language.C.Inline as C
-- inline-c-cpp
import qualified Language.C.Inline.Cpp as Cpp
-- sdl2
import SDL
import SDL.Internal.Types
import SDL.Raw.Enum as Raw
import qualified SDL.Raw.Event as Raw
-- transformers
import Control.Monad.IO.Class
( MonadIO, liftIO )
C.context (Cpp.cppCtx <> C.bsCtx)
C.include "imgui.h"
C.include "backends/imgui_impl_sdl.h"
C.include "SDL.h"
Cpp.using "namespace ImGui"
-- | Wraps @ImGui_ImplSDL2_NewFrame@.
sdl2NewFrame :: MonadIO m => Window -> m ()
sdl2NewFrame (Window windowPtr) = liftIO do
[C.exp| void { ImGui_ImplSDL2_NewFrame((SDL_Window*)($(void* windowPtr))); } |]
-- | Wraps @ImGui_ImplSDL2_Shutdown@.
sdl2Shutdown :: MonadIO m => m ()
sdl2Shutdown = liftIO do
[C.exp| void { ImGui_ImplSDL2_Shutdown(); } |]
-- | Call the SDL2 'pollEvent' function, while also dispatching the event to
-- Dear ImGui. You should use this in your application instead of 'pollEvent'.
pollEventWithImGui :: MonadIO m => m (Maybe Event)
pollEventWithImGui = liftIO do
alloca \evPtr -> do
pumpEvents
-- We use NULL first to check if there's an event.
nEvents <- Raw.peepEvents evPtr 1 Raw.SDL_PEEKEVENT Raw.SDL_FIRSTEVENT Raw.SDL_LASTEVENT
when (nEvents > 0) do
let evPtr' = castPtr evPtr :: Ptr ()
[C.exp| void { ImGui_ImplSDL2_ProcessEvent((SDL_Event*) $(void* evPtr')) } |]
pollEvent

View File

@ -0,0 +1,57 @@
{-# LANGUAGE BlockArguments #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE QuasiQuotes #-}
{-# LANGUAGE TemplateHaskell #-}
{-|
Module: DearImGUI.SDL.OpenGL
Initialising the OpenGL backend for Dear ImGui using SDL2.
-}
module DearImGui.SDL.OpenGL
( sdl2InitForOpenGL )
where
-- base
import Foreign.Ptr
( Ptr )
import Unsafe.Coerce
( unsafeCoerce )
-- inline-c
import qualified Language.C.Inline as C
-- inline-c-cpp
import qualified Language.C.Inline.Cpp as Cpp
-- sdl2
import SDL
( GLContext )
import SDL.Internal.Types
( Window(..) )
-- transformers
import Control.Monad.IO.Class
( MonadIO, liftIO )
C.context (Cpp.cppCtx <> C.bsCtx)
C.include "imgui.h"
C.include "backends/imgui_impl_opengl2.h"
C.include "backends/imgui_impl_sdl.h"
C.include "SDL.h"
C.include "SDL_opengl.h"
Cpp.using "namespace ImGui"
-- | Wraps @ImGui_ImplSDL2_InitForOpenGL@.
sdl2InitForOpenGL :: MonadIO m => Window -> GLContext -> m ()
sdl2InitForOpenGL (Window windowPtr) glContext = liftIO do
[C.exp| void { ImGui_ImplSDL2_InitForOpenGL((SDL_Window*)$(void* windowPtr), $(void* glContextPtr)); } |]
where
glContextPtr :: Ptr ()
glContextPtr = unsafeCoerce glContext