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Add support for SDL2 Renderer backend (#193)
* Add DearImGui.Raw.framerate * Add DearImGui.withCloseableWindow * Closes #191: Add support for SDL2 Renderer backend * Add sdl-renderer flag to protect against older SDL versions that do not have SDL_RenderGeometry
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146
examples/sdl/Renderer.hs
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146
examples/sdl/Renderer.hs
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{-# language BlockArguments #-}
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{-# language LambdaCase #-}
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{-# language OverloadedStrings #-}
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-- | Port of [example_sdl2_sdlrenderer2](https://github.com/ocornut/imgui/blob/54c1bdecebf3c9bb9259c07c5f5666bb4bd5c3ea/examples/example_sdl2_sdlrenderer2/main.cpp).
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--
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-- Minor differences:
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-- - No changing of the clear color via @ImGui::ColorEdit3@ as a Haskell binding
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-- doesn't yet exist for this function.
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-- - No high DPI renderer scaling as this seems to be in flux [upstream](https://github.com/ocornut/imgui/issues/6065)
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module Main ( main ) where
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import Control.Exception (bracket, bracket_)
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import Control.Monad.IO.Class (MonadIO(liftIO))
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import Control.Monad.Managed (managed, managed_, runManaged)
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import Data.IORef (IORef, newIORef)
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import Data.Text (pack)
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import DearImGui
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import DearImGui.SDL (pollEventWithImGui, sdl2NewFrame, sdl2Shutdown)
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import DearImGui.SDL.Renderer
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( sdl2InitForSDLRenderer, sdlRendererInit, sdlRendererNewFrame, sdlRendererRenderDrawData
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, sdlRendererShutdown
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)
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import SDL (V4(V4), ($=), ($~), get)
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import Text.Printf (printf)
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import qualified SDL
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main :: IO ()
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main = do
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-- Initialize SDL2
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SDL.initializeAll
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runManaged do
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-- Create a window using SDL2
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window <- do
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let title = "ImGui + SDL2 Renderer"
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let config = SDL.defaultWindow
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{ SDL.windowInitialSize = SDL.V2 1280 720
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, SDL.windowResizable = True
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, SDL.windowPosition = SDL.Centered
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}
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managed $ bracket (SDL.createWindow title config) SDL.destroyWindow
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-- Create an SDL2 renderer
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renderer <- managed do
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bracket
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(SDL.createRenderer window (-1) SDL.defaultRenderer)
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SDL.destroyRenderer
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-- Create an ImGui context
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_ <- managed $ bracket createContext destroyContext
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-- Initialize ImGui's SDL2 backend
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_ <- managed_ do
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bracket_ (sdl2InitForSDLRenderer window renderer) sdl2Shutdown
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-- Initialize ImGui's SDL2 renderer backend
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_ <- managed_ $ bracket_ (sdlRendererInit renderer) sdlRendererShutdown
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liftIO $ mainLoop renderer
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mainLoop :: SDL.Renderer -> IO ()
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mainLoop renderer = do
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refs <- newRefs
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go refs
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where
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go refs = unlessQuit do
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-- Tell ImGui we're starting a new frame
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sdlRendererNewFrame
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sdl2NewFrame
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newFrame
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-- Show the ImGui demo window
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get (refsShowDemoWindow refs) >>= \case
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False -> pure ()
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True -> showDemoWindow
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withWindowOpen "Hello, world!" do
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text "This is some useful text."
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_ <- checkbox "Demo Window" $ refsShowDemoWindow refs
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_ <- checkbox "Another Window" $ refsShowAnotherWindow refs
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_ <- sliderFloat "float" (refsFloat refs) 0 1
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button "Button" >>= \case
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False -> pure ()
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True -> refsCounter refs $~ succ
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sameLine
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counter <- get $ refsCounter refs
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text $ "counter = " <> pack (show counter)
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fr <- framerate
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text
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$ pack
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$ printf "Application average %.3f ms/frame (%.1f FPS)" (1000 / fr) fr
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get (refsShowAnotherWindow refs) >>= \case
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False -> pure ()
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True ->
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withCloseableWindow "Another Window" (refsShowAnotherWindow refs) do
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text "Hello from another window!"
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button "Close Me" >>= \case
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False -> pure ()
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True -> refsShowAnotherWindow refs $= False
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-- Render
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SDL.rendererDrawColor renderer $= V4 0 0 0 255
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SDL.clear renderer
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render
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sdlRendererRenderDrawData =<< getDrawData
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SDL.present renderer
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go refs
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-- Process the event loop
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unlessQuit action = do
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shouldQuit <- checkEvents
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if shouldQuit then pure () else action
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checkEvents = do
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pollEventWithImGui >>= \case
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Nothing ->
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return False
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Just event ->
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(isQuit event ||) <$> checkEvents
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isQuit event =
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SDL.eventPayload event == SDL.QuitEvent
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data Refs = Refs
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{ refsShowDemoWindow :: IORef Bool
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, refsShowAnotherWindow :: IORef Bool
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, refsFloat :: IORef Float
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, refsCounter :: IORef Int
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}
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newRefs :: IO Refs
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newRefs =
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Refs
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<$> newIORef True
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<*> newIORef False
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<*> newIORef 0
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<*> newIORef 0
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