2021-01-24 19:50:21 +00:00
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-- NOTE: If this is file is edited, please also copy and paste it into
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-- README.md.
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{-# language BlockArguments #-}
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{-# language LambdaCase #-}
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{-# language OverloadedStrings #-}
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module Main ( main ) where
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import Control.Exception
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import Control.Monad.IO.Class
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import Control.Monad.Managed
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import DearImGui
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2021-02-06 14:44:58 +00:00
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import DearImGui.OpenGL2
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2021-01-24 19:50:21 +00:00
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import DearImGui.SDL
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import DearImGui.SDL.OpenGL
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import Graphics.GL
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import SDL
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main :: IO ()
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main = do
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-- Initialize SDL
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initializeAll
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runManaged do
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-- Create a window using SDL. As we're using OpenGL, we need to enable OpenGL too.
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w <- do
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let title = "Hello, Dear ImGui!"
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let config = defaultWindow { windowGraphicsContext = OpenGLContext defaultOpenGL }
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managed $ bracket (createWindow title config) destroyWindow
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-- Create an OpenGL context
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glContext <- managed $ bracket (glCreateContext w) glDeleteContext
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-- Create an ImGui context
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_ <- managed $ bracket createContext destroyContext
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-- Initialize ImGui's SDL2 backend
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_ <- managed_ $ bracket_ (sdl2InitForOpenGL w glContext) sdl2Shutdown
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-- Initialize ImGui's OpenGL backend
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_ <- managed_ $ bracket_ openGL2Init openGL2Shutdown
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liftIO $ mainLoop w
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mainLoop :: Window -> IO ()
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mainLoop w = do
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-- Process the event loop
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untilNothingM pollEventWithImGui
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-- Tell ImGui we're starting a new frame
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openGL2NewFrame
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sdl2NewFrame w
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newFrame
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-- Build the GUI
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2021-02-06 15:28:41 +00:00
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bracket_ (begin Begin{ name = "Hello, ImGui!", isOpen = Nothing }) end do
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2021-01-24 19:50:21 +00:00
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-- Add a text widget
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text "Hello, ImGui!"
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-- Add a button widget, and call 'putStrLn' when it's clicked
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button "Clickety Click" >>= \case
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False -> return ()
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True -> putStrLn "Ow!"
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2021-01-25 09:18:13 +00:00
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-- Show the ImGui demo window
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showDemoWindow
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2021-01-24 19:50:21 +00:00
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-- Render
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glClear GL_COLOR_BUFFER_BIT
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render
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openGL2RenderDrawData =<< getDrawData
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glSwapWindow w
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mainLoop w
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where
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untilNothingM m = m >>= maybe (return ()) (\_ -> untilNothingM m)
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