{-# Language TypeSynonymInstances #-} {-# Language FlexibleInstances #-} import GameLogic import GameTypes import Test.QuickCheck import Test.Framework.Providers.QuickCheck2 (testProperty) import Test.Framework.Runners.Console (defaultMain) import Linear import Control.Monad import Data.Map import Control.Lens hiding (elements) import Data.Maybe instance Arbitrary World where arbitrary = do dx <- choose (4, 100) dy <- choose (4, 100) my <- choose (1, dy-1) mx <- choose (1, dx-1) hy <- choose (1, dy-1) hx <- choose (1, dx-1) `suchThat` (\hx -> mx /= hx || my /= hy) return $ newWorldWithBoss (V2 hx hy) (V2 mx my) (dx, dy) type Step = V2 Integer instance Arbitrary Step where arbitrary = elements (V2 <$> [-1,0,1] <*> [-1,0,1]) `suchThat` ((==1).quadrance) bewegungProp1 :: World -> Step -> Property bewegungProp1 world d = and ((world^.entities.to findMax._1.to (subtract d) - world^.heroPos)^..each.to (> 0)) && (world^.entities.at (world^.heroPos + d)^?_Just._Floor)^.to isJust ==> world^.to (flip performAction (Move $ d^.to fromVector)).heroPos == (world^.heroPos) bewegungTest1 = testProperty "Bewegung Test 1" bewegungProp1 -- FIXME: I think I'm broken. What's wrong with me? tests = [bewegungTest1] main :: IO () main = defaultMain tests