pioneers/shaders/fragment.shader
2014-01-04 14:09:42 +01:00

13 lines
182 B
GLSL

#version 330
//color from earlier stages
smooth in vec4 fg_SmoothColor;
//color of pixel
out vec4 fg_FragColor;
void main(void)
{
//copy-shader
fg_FragColor = fg_SmoothColor;
}