pioneers/shaders/ui/fragment.shader

12 lines
245 B
GLSL

#version 110
uniform sampler2D tex[2];
varying vec2 texcoord;
void main()
{
vec4 map = texture2D(tex[0], texcoord);
vec4 hud = texture2D(tex[1], vec2(texcoord.x,-texcoord.y));
gl_FragColor = vec4(mix(map.rgb,hud.rgb,hud.a),1.0);
}