21 lines
596 B
GLSL
21 lines
596 B
GLSL
#version 330
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layout(location=0) in vec3 Position;
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layout(location=1) in vec3 Normal;
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layout(location=2) in vec2 TexCoord;
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uniform mat4 ProjectionMatrix;
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uniform mat4 ViewMatrix;
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uniform mat3 NormalMatrix;
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uniform vec3 PositionOffset = vec3(5,5,5);
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uniform float TessLevelInner = 1.0; // controlled by keyboard buttons
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uniform float TessLevelOuter = 1.0; // controlled by keyboard buttons
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out vec3 vPosition;
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out vec3 vNormal;
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void main () {
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vPosition = Position;
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gl_Position = vec4(Position,1);//ProjectionMatrix * ViewMatrix * vec4(PositionOffset + Position, 1);
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vNormal = Normal;
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}
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