pioneers/shaders/map/fragmentShadow.shader
2014-05-14 20:04:06 +02:00

16 lines
233 B
GLSL

#version 330
smooth in vec3 teNormal;
smooth in vec3 tePosition;
smooth in float fogDist;
smooth in float gmix;
in vec4 teColor;
in vec3 tePatchDistance;
uniform mat4 ViewMatrix;
uniform mat4 ProjectionMatrix;
void main(void)
{
}