16 lines
233 B
GLSL
16 lines
233 B
GLSL
#version 330
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smooth in vec3 teNormal;
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smooth in vec3 tePosition;
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smooth in float fogDist;
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smooth in float gmix;
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in vec4 teColor;
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in vec3 tePatchDistance;
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uniform mat4 ViewMatrix;
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uniform mat4 ProjectionMatrix;
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void main(void)
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{
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}
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