pioneers/shaders
Stefan Dresselhaus 376375008c
tessellation-factor is now adaptive
- tessellation gets reduced in distance
- tess-factor is now adaptive
2014-05-07 09:51:35 +02:00
..
3rdParty Window shows fps-count + proc-tex-shader 2014-01-22 14:04:18 +01:00
map tessellation-factor is now adaptive 2014-05-07 09:51:35 +02:00
mapobjects started to render iqm - nothing visible now. 2014-05-03 15:17:51 +02:00
ui texture on HUD is now drawn correctly 2014-04-22 16:35:17 +02:00