pioneers/shaders/fragment.shader

12 lines
187 B
GLSL

#version 330
//color from earlier stages
smooth in vec4 fg_SmoothColor;
out vec4 fg_FragColor;
void main(void)
{
//copy-shader
fg_FragColor = vec4(1,0,0,1) + 0.01* fg_SmoothColor;
}