12 lines
187 B
GLSL
12 lines
187 B
GLSL
#version 330
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//color from earlier stages
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smooth in vec4 fg_SmoothColor;
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out vec4 fg_FragColor;
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void main(void)
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{
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//copy-shader
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fg_FragColor = vec4(1,0,0,1) + 0.01* fg_SmoothColor;
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} |