pioneers/shaders/mapobjects/doneShader/vertex.shader

19 lines
261 B
GLSL

#version 330
//vertex-data
in vec3 Position;
in vec3 Normal;
in vec2 TexCoord;
//output-data for later stages
out vec2 vTexCoord;
out vec3 vPosition;
out vec3 vNormal;
void main()
{
vPosition = Position;
vNormal = Normal;
vTexCoord = TexCoord;
}