15 lines
190 B
GLSL
15 lines
190 B
GLSL
#version 330
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in vec3 Position;
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in vec3 Normal;
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out vec3 vPosition;
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out vec3 vNormal;
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void main () {
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vPosition = Position;
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gl_Position = vec4(Position, 1.0);
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vNormal = Normal;
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}
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