Stefan Dresselhaus
ba84ede01d
HUD-Texture renders and the whole screen is black. Still TODO: - Will have to sort out alpha - Clean up refs #472 @5h
43 lines
1.4 KiB
Plaintext
43 lines
1.4 KiB
Plaintext
name: Pioneers
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version: 0.1
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cabal-version: >=1.2
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build-type: Simple
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author: sdressel
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executable Pioneers
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hs-source-dirs: src
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if os(windows) {
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ghc-options: -Wall -Odph -rtsopts -threaded -fno-liberate-case -funfolding-use-threshold1000 -funfolding-keeness-factor1000 -optlo-O3
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} else {
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ghc-options: -Wall -Odph -rtsopts -threaded -fno-liberate-case -funfolding-use-threshold1000 -funfolding-keeness-factor1000 -optlo-O3 -fllvm
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}
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other-module
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Map.Map,
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Render.Misc,
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Render.Render,
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Render.RenderObject,
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UI.Callbacks,
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Types,
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UI.SurfaceOverlay
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Types
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main-is: Main.hs
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build-depends:
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base >=4.6,
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OpenGL >=2.9,
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bytestring >=0.10,
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OpenGLRaw >=1.4,
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text >=0.11,
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array >=0.4,
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random >=1.0.1,
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transformers >=0.3.0 && <0.4,
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mtl >=2.1.2,
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stm >=2.4.2,
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vector >=0.10.9 && <0.11,
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distributive >=0.3.2 && <0.4,
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linear >=1.3.1 && <1.4,
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lens >=3.10.1 && <3.11,
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SDL2 >= 0.1.0,
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time >=1.4.0 && <1.5,
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GLUtil >= 0.7
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