13 lines
206 B
GLSL
13 lines
206 B
GLSL
#version 330
|
|
|
|
//color from earlier stages
|
|
smooth in vec4 fg_SmoothColor;
|
|
|
|
//color of pixel
|
|
out vec4 fg_FragColor;
|
|
|
|
void main(void)
|
|
{
|
|
//copy-shader
|
|
fg_FragColor = vec4(0.5,0.5,0.5,1.0);//fg_SmoothColor;
|
|
} |