pioneers/shaders/fragment.shader
2014-01-04 02:53:12 +01:00

13 lines
206 B
GLSL

#version 330
//color from earlier stages
smooth in vec4 fg_SmoothColor;
//color of pixel
out vec4 fg_FragColor;
void main(void)
{
//copy-shader
fg_FragColor = vec4(0.5,0.5,0.5,1.0);//fg_SmoothColor;
}