module PioneerTypes where data Structure = Flag -- Flag | Woodcutter -- Huts | Forester | Stonemason | Fisher | Hunter | Barracks | Guardhouse | LookoutTower | Well | Sawmill -- Houses | Slaughterhouse | Mill | Bakery | IronSmelter | Metalworks | Armory | Mint | Shipyard | Brewery | Storehouse | Watchtower | Catapult | GoldMine -- Mines | IronMine | GraniteMine | CoalMine | Farm -- Castles | PigFarm | DonkeyBreeder | Harbor | Fortress deriving Eq data Amount = Infinite -- Neverending supply | Finite Int -- Finite supply -- Extremely preliminary, expand when needed data Commodity = WoodPlank | Sword | Fish deriving Eq data Resource = Coal | Iron | Gold | Granite | Water | Fishes deriving Eq