module Map.StaticMaps where import Map.Types import Data.Array -- general 3D-Gaussian gauss3Dgeneral :: Floating q => q -- ^ Amplitude -> q -- ^ Origin on X-Achsis -> q -- ^ Origin on Z-Achsis -> q -- ^ Sigma on X -> q -- ^ Sigma on Z -> q -- ^ Coordinate in question on X -> q -- ^ Coordinate in question on Z -> q -- ^ elevation on coordinate in question gauss3Dgeneral amp x0 z0 sX sZ x z = amp * exp(-(((x-x0)^(2 :: Integer)/(2 * sX^(2 :: Integer)))+((z-z0)^(2 :: Integer)/(2 * sZ^(2 :: Integer))))) -- specialised 3D gaussian with an origin on 100/100, an amplitude of 15 and two sigmas of 15 gauss3D :: Floating q => q -- ^ X-Coordinate -> q -- ^ Z-Coordinate -> q -- ^ elevation on coordinate in quesion gauss3D = gauss3Dgeneral 15 100.0 100.0 15.0 15.0 -- 2D Manhattan distance mnh2D :: (Int,Int) -> (Int,Int) -> Int mnh2D (a,b) (c,d) = abs (a-c) + abs (b-d) -- entirely empty map, only uses the minimal constructor mapEmpty :: PlayMap mapEmpty = array ((0,0), (199,199)) [((a,b), (Minimal (a,b))) | a <- [0..199], b <- [0..199]] -- TODO: Stripify mapCenterMountain :: PlayMap mapCenterMountain = array ((0,0),(199,199)) nodes where nodes = water ++ beach ++ grass ++ hill ++ mountain water = [((a,b), (Full (a,b) 0.0 Ocean BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) > 95] beach = [((a,b), (Full (a,b) (g2d a b) Beach BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 95, (m2d (a,b)) > 75] grass = [((a,b), (Full (a,b) (g2d a b) Grass BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 75, (m2d (a,b)) > 25] hill = [((a,b), (Full (a,b) (g2d a b) Hill BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 25, (m2d (a,b)) > 10] mountain = [((a,b), (Full (a,b) (g2d a b) Mountain BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 10] g2d :: Int -> Int -> Float g2d x y = gauss3D (fromIntegral x) (fromIntegral y) m2d :: (Int,Int) -> Int m2d (x,y) = mnh2D (x,y) (100,100)