module Map.StaticMaps where import Map.Types import Data.Array import Map.Creation -- entirely empty map, only uses the minimal constructor mapEmpty :: PlayMap mapEmpty = array ((0,0), (199,199)) [((a,b), (Minimal (a,b))) | a <- [0..199], b <- [0..199]] mapCenterMountain :: PlayMap mapCenterMountain = array ((0,0),(199,199)) nodes where nodes = water ++ beach ++ grass ++ hill ++ mountain water = [((a,b), (Full (a,b) 0.0 Ocean BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) > 95] beach = [((a,b), (Full (a,b) (g2d a b) Beach BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 95, (m2d (a,b)) > 75] grass = [((a,b), (Full (a,b) (g2d a b) Grass BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 75, (m2d (a,b)) > 25] hill = [((a,b), (Full (a,b) (g2d a b) Hill BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 25, (m2d (a,b)) > 10] mountain = [((a,b), (Full (a,b) (g2d a b) Mountain BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199], (m2d (a,b)) <= 10] g2d :: Int -> Int -> Float g2d x y = gauss3D (fromIntegral x) (fromIntegral y) m2d :: (Int,Int) -> Int m2d (x,y) = mnh2D (x,y) (100,100) -- small helper for some hills. Should be replaced by multi-layer perlin-noise -- TODO: Replace as given in comment. _noisyMap :: (Floating q) => q -> q -> q _noisyMap = \x y -> gauss3Dgeneral 15 100.0 100.0 15.0 15.0 x y + gauss3Dgeneral 5 10.0 10.0 10.0 10.0 x y + gauss3Dgeneral 5 150.0 120.0 10.0 10.0 x y + gauss3Dgeneral 5 50.0 75.0 10.0 10.0 x y -- generates a noisy map -- TODO: add real noise to a simple pattern mapNoise :: PlayMap mapNoise = array ((0,0),(199,199)) nodes where nodes = [((a,b), (Full (a,b) (height a b) (heightToTerrain GrassIslandMap $ height a b) BNothing NoPlayer NoPath Plain [])) | a <- [0..199], b <- [0..199]] where height a b = (_noisyMap (fromIntegral a) (fromIntegral b))