module Map.StaticMaps where import Map.Types import Data.Array -- entirely empty map, only uses the minimal constructor mapEmpty :: PlayMap mapEmpty = array ((0,0), (199,199)) [((a,b), Minimal (a,b)) | a <- [0..199], b <- [0..199]] --mapCenterMountain :: PlayMap --mapCenterMountain = array ((0,0),(199,199)) nodes -- where -- nodes = water ++ beach ++ grass ++ hill ++ mountain -- water = [((a,b), Full (a,b) 0.0 Ocean BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) > 95] -- beach = [((a,b), Full (a,b) (g2d a b) Beach BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) <= 95, m2d (a,b) > 75] -- grass = [((a,b), Full (a,b) (g2d a b) Grass BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) <= 75, m2d (a,b) > 25] -- hill = [((a,b), Full (a,b) (g2d a b) Hill BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) <= 25, m2d (a,b) > 10] -- mountain = [((a,b), Full (a,b) (g2d a b) Mountain BNothing NoPlayer NoPath Plain []) | a <- [0..199], b <- [0..199], m2d (a,b) <= 10] -- g2d :: Int -> Int -> Float -- g2d x y = gauss3D (fromIntegral x) (fromIntegral y) -- m2d :: (Int,Int) -> Int -- m2d (x,y) = mnh2D (x,y) (100,100) -- small helper for some hills. Should be replaced by multi-layer perlin-noise -- TODO: Replace as given in comment. --_noisyMap :: (Floating q) => q -> q -> q --_noisyMap x y = gauss3Dgeneral 15 100.0 100.0 15.0 15.0 x y -- + gauss3Dgeneral 5 10.0 10.0 10.0 10.0 x y -- + gauss3Dgeneral 5 150.0 120.0 10.0 10.0 x y -- + gauss3Dgeneral 5 50.0 75.0 10.0 10.0 x y -- generates a noisy map -- TODO: add real noise to a simple pattern --mapNoise :: PlayMap --mapNoise = array ((0,0),(199,199)) nodes -- where -- nodes = [((a,b), Full (a,b) -- (height a b) -- (heightToTerrain GrassIslandMap $ height a b) -- BNothing -- NoPlayer -- NoPath -- Plain -- []) | a <- [0..199], b <- [0..199]] -- where -- height a b = _noisyMap (fromIntegral a) (fromIntegral b)