{-# LANGUAGE InstanceSigs, MultiParamTypeClasses, FlexibleInstances #-} module UI.UITypes where import Data.List import Foreign.C (CFloat) import Linear.Matrix (M44) -- |Unit of screen/window type ScreenUnit = Int -- |A viewport to an OpenGL scene. data Viewport = Viewport { _viewportXAngle :: !Double , _viewportYAngle :: !Double , _viewportZDist :: !Double , _viewportFrustum :: !(M44 CFloat) , _viewportPositionX :: !ScreenUnit -- ^x position in window , _viewportPositionY :: !ScreenUnit -- ^y position in window , _viewportWidth :: !ScreenUnit -- ^viewport width in window , _viewportHeight :: !ScreenUnit -- ^viewport height in window } deriving (Eq, Show) data UIButtonState = UIButtonState { _buttonstateIsFiring :: Bool -- ^firing if pressed but not confirmed , _buttonstateIsFiringAlt :: Bool -- ^firing if pressed but not confirmed (secondary mouse button) , _buttonstateIsDeferred :: Bool -- ^ deferred if e. g. dragging but outside component , _buttonstateIsDeferredAlt :: Bool -- ^deferred if e. g. dragging but outside component (secondary mouse button) , _buttonstateIsReady :: Bool -- ^ready if mouse is above component , _buttonstateIsActivated :: Bool -- ^in activated state (e. g. toggle button) } deriving (Eq, Show) defaultUIState :: UIButtonState defaultUIState = UIButtonState False False False False False False class GUIAnyMap w where guiAnyMap :: (w -> b) -> GUIAny -> b toGUIAny :: w -> GUIAny fromGUIAny :: GUIAny -> w class (GUIAnyMap uiw) => GUIWidget uiw where -- |The 'getBoundary' function gives the outer extents of the 'UIWidget'. -- The bounding box wholly contains all children components. getBoundary :: uiw -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit) -- ^@(x, y, width, height)@ in pixels (screen coordinates) -- |The 'getChildren' function returns all children associated with this widget. -- -- All children must be wholly inside the parent's bounding box specified by 'getBoundary'. getChildren :: uiw -> [GUIAny] getChildren _ = [] -- |The function 'isInsideSelf' tests whether a point is inside the widget itself. -- A screen position may be inside the bounding box of a widget but not considered part of the -- component. -- -- The default implementations tests if the point is within the rectangle specified by the -- 'getBoundary' function. isInsideSelf :: ScreenUnit -- ^screen x coordinate -> ScreenUnit -- ^screen y coordinate -> uiw -- ^the parent widget -> Bool isInsideSelf x' y' wg = let (x, y, w, h) = getBoundary wg in (x' - x <= w) && (x' - x >= 0) && (y' - y <= h) && (y' - y >= 0) -- |The function 'isInside' tests whether a point is inside the widget or any child. -- A screen position may be inside the bounding box of a widget but not considered part of the component. -- The function returns all hit widgets that have no hit children or 'Nothing' if the point neither hits any -- component nor the parent widget itself. isInside :: ScreenUnit -- ^screen x coordinate -> ScreenUnit -- ^screen y coordinate -> uiw -- ^the parent widget -> [GUIAny] isInside x' y' wg = case isInsideSelf x' y' wg of -- test inside parent's bounding box False -> [] True -> case concat $ map (isInside x' y') (getChildren wg) of [] -> [toGUIAny wg] l -> l --TODO: Priority queue? -- |The 'getPriority' function returns the priority score of a 'GUIWidget'. -- A widget with a high score is more in the front than a low scored widget. getPriority :: uiw -> Int getPriority _ = 0 -- |The 'getShorthand' function returns a descriptive 'String' mainly for debuggin prupose. -- The shorthand should be unique for each instance. getShorthand :: uiw -> String -- |A 'GUIClickable' represents a widget with a 'UIButtonState'. -- -- Minimal complete definition: 'getButtonState' and either 'updateButtonState' or 'setButtonState'. class GUIClickable w where updateButtonState :: (UIButtonState -> UIButtonState) -> w -> w updateButtonState f w = setButtonState (f $ getButtonState w) w setButtonState :: UIButtonState -> w -> w setButtonState s = updateButtonState (\_ -> s) getButtonState :: w -> UIButtonState class MouseHandler a w where -- |The function 'onMousePressed' is called when the primary button is pressed -- while inside a screen coordinate within the widget ('isInside'). onMousePressed :: ScreenUnit -- ^screen x coordinate -> ScreenUnit -- ^screen y coordinate -> w -- ^widget the event is invoked on -> a -> IO (w, a) -- ^widget after the event and the altered handler onMousePressed _ _ wg a = return (wg, a) -- |The function 'onMouseReleased' is called when the primary button is released -- while the pressing event occured within the widget ('isInside'). -- -- Thus, the mouse is either within the widget or outside while still dragging. onMouseReleased :: ScreenUnit -- ^screen x coordinate -> ScreenUnit -- ^screen x coordinate -> w -- ^wdiget the event is invoked on -> a -> IO (w, a) -- ^widget after the event and the altered handler onMouseReleased _ _ wg a = return (wg, a) -- |The function 'onMousePressed' is called when the secondary button is pressed -- while inside a screen coordinate within the widget ('isInside'). onMousePressedAlt :: ScreenUnit -- ^screen x coordinate -> ScreenUnit -- ^screen y coordinate -> w -- ^widget the event is invoked on -> a -> IO (w, a) -- ^widget after the event and the altered handler onMousePressedAlt _ _ wg a = return (wg, a) -- |The function 'onMouseReleased' is called when the secondary button is released -- while the pressing event occured within the widget ('isInside'). -- -- Thus, the mouse is either within the widget or outside while still dragging. onMouseReleasedAlt :: ScreenUnit -- ^screen x coordinate -> ScreenUnit -- ^screen x coordinate -> w -- ^wdiget the event is invoked on -> a -> IO (w, a) -- ^widget after the event and the altered handler onMouseReleasedAlt _ _ wg a = return (wg, a) -- |The function 'onMouseMove' is invoked when the mouse is moved inside the -- widget's space ('isInside'). onMouseMove :: ScreenUnit -- ^screen x coordinate -> ScreenUnit -- ^screen y coordinate -> w -- ^widget the event is invoked on -> a -> IO (w, a) -- ^widget after the event and the altered handler onMouseMove _ _ wg a = return (wg, a) -- |The function 'onMouseMove' is invoked when the mouse enters the -- widget's space ('isInside'). onMouseEnter :: ScreenUnit -- ^screen x coordinate -> ScreenUnit -- ^screen y coordinate -> w -- ^widget the event is invoked on -> a -> IO (w, a) -- ^widget after the event and the altered handler onMouseEnter _ _ wg a = return (wg, a) -- |The function 'onMouseMove' is invoked when the mouse leaves the -- widget's space ('isInside'). onMouseLeave :: ScreenUnit -- ^screen x coordinate -> ScreenUnit -- ^screen y coordinate -> w -- ^widget the event is invoked on -> a -> IO (w, a) -- ^widget after the event and the altered handler onMouseLeave _ _ wg a = return (wg, a) -- |Switches primary and secondary mouse actions. data MouseHandlerSwitch w h = MouseHandlerSwitch h deriving (Eq, Show) instance Functor (MouseHandlerSwitch w) where fmap :: (h1 -> h2) -> MouseHandlerSwitch w h1 -> MouseHandlerSwitch w h2 fmap f (MouseHandlerSwitch h) = MouseHandlerSwitch (f h) instance Monad (MouseHandlerSwitch w) where (>>=) :: (MouseHandlerSwitch w h1) -> (h1 -> MouseHandlerSwitch w h2) -> MouseHandlerSwitch w h2 (MouseHandlerSwitch h) >>= f = f h return :: h -> MouseHandlerSwitch w h return h = MouseHandlerSwitch h instance (MouseHandler h w) => MouseHandler (MouseHandlerSwitch w h) w where onMousePressed x y w (MouseHandlerSwitch h) = do (w', h') <- onMousePressedAlt x y w h return (w', MouseHandlerSwitch h') onMouseReleased x y w (MouseHandlerSwitch h) = do (w', h') <- onMouseReleasedAlt x y w h return (w', MouseHandlerSwitch h') onMousePressedAlt x y w (MouseHandlerSwitch h) = do (w', h') <- onMousePressed x y w h return (w', MouseHandlerSwitch h') onMouseReleasedAlt x y w (MouseHandlerSwitch h) = do (w', h') <- onMouseReleased x y w h return (w', MouseHandlerSwitch h') onMouseMove x y w (MouseHandlerSwitch h) = do (w', h') <- onMouseMove x y w h return (w', MouseHandlerSwitch h') onMouseEnter x y w (MouseHandlerSwitch h) = do (w', h') <- onMouseEnter x y w h return (w', MouseHandlerSwitch h') onMouseLeave x y w (MouseHandlerSwitch h) = do (w', h') <- onMouseLeave x y w h return (w', MouseHandlerSwitch h') -- !!Important: one handler can only handle one single widget!! data ButtonHandler w = ButtonHandler { _action :: (w -> ScreenUnit -> ScreenUnit -> IO w) } instance Show (ButtonHandler w) where show _ = "ButtonHandler ***" instance (GUIClickable w) => MouseHandler (ButtonHandler w) w where -- |Change 'UIButtonState's '_buttonstateIsFiring' to @True@. onMousePressed _ _ wg h = do return (updateButtonState (\s -> s {_buttonstateIsFiring = True}) wg, h) -- |Change 'UIButtonState's '_buttonstateIsFiring' to @False@ and -- call 'action' if inside the widget or -- set '_buttonstateIsDeferred' to false otherwise. onMouseReleased x y wg h@(ButtonHandler action) = if _buttonstateIsFiring $ getButtonState wg then do wg' <- action wg x y return (updateButtonState (\s -> s {_buttonstateIsFiring = False}) wg', h) else return (updateButtonState (\s -> s {_buttonstateIsDeferred = False}) wg, h) -- |Do nothing. onMouseMove _ _ wg h = return (wg, h) -- |Set 'UIButtonState's '_buttonstateIsReady' to @True@ and -- update dragging state (only drag if inside widget). -- In detail, change 'UIButtonState's '_buttonstateIsDeferred' to '_buttonstateIsFiring's current value -- and set '_buttonstateIsFiring' to @False@. onMouseEnter _ _ wg h = return (updateButtonState (\s -> s { _buttonstateIsFiring = _buttonstateIsDeferred s , _buttonstateIsDeferred = False , _buttonstateIsReady = True }) wg , h) -- |Set 'UIButtonState's 'buttonstateIsReady' to @False@ and -- update dragging state (only drag if inside widget). -- In detail, change 'UIButtonState's '_buttonstateIsFiring' to '_buttonstateIsDeferred's current value -- and set '_buttonstateIsDeferred's' to @False@. onMouseLeave _ _ wg h = return (updateButtonState (\s -> s { _buttonstateIsFiring = False , _buttonstateIsDeferred = _buttonstateIsFiring s , _buttonstateIsReady = False }) wg , h) data GUIAny = GUIAnyC GUIContainer | GUIAnyP GUIPanel | GUIAnyB GUIButton (ButtonHandler GUIButton) deriving (Show) instance GUIAnyMap GUIAny where guiAnyMap f w = f w toGUIAny = id fromGUIAny = id instance GUIWidget GUIAny where getBoundary (GUIAnyC w) = getBoundary w getBoundary (GUIAnyP w) = getBoundary w getBoundary (GUIAnyB w _) = getBoundary w getChildren (GUIAnyC w) = getChildren w getChildren (GUIAnyP w) = getChildren w getChildren (GUIAnyB w _) = getChildren w isInsideSelf x y (GUIAnyC w) = (isInsideSelf x y) w isInsideSelf x y (GUIAnyP w) = (isInsideSelf x y) w isInsideSelf x y (GUIAnyB w _) = (isInsideSelf x y) w isInside x y (GUIAnyC w) = (isInside x y) w isInside x y (GUIAnyP w) = (isInside x y) w isInside x y (GUIAnyB w _) = (isInside x y) w getPriority (GUIAnyC w) = getPriority w getPriority (GUIAnyP w) = getPriority w getPriority (GUIAnyB w _) = getPriority w getShorthand (GUIAnyC w) = "A" ++ getShorthand w getShorthand (GUIAnyP w) = "A" ++ getShorthand w getShorthand (GUIAnyB w _) = "A" ++ getShorthand w -- |A 'GUIContainer' is a widget that may contain additional widgets but does not have a -- functionality itself. data GUIContainer = GUIContainer { _screenX :: ScreenUnit, _screenY :: ScreenUnit , _width :: ScreenUnit, _height :: ScreenUnit , _children :: [GUIAny] , _priority :: Int } deriving (Show) instance GUIAnyMap GUIContainer where guiAnyMap f (GUIAnyC c) = f c guiAnyMap _ _ = error "invalid types in guiAnyMap" toGUIAny cnt = GUIAnyC cnt fromGUIAny (GUIAnyC cnt) = cnt fromGUIAny _ = error "invalid GUIAny type" instance GUIWidget GUIContainer where getBoundary :: GUIContainer -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit) getBoundary cnt = (_screenX cnt, _screenY cnt, _width cnt, _height cnt) getChildren cnt = _children cnt getPriority cnt = _priority cnt getShorthand _ = "CNT" -- |A 'GUIPanel' is much like a 'GUIContainer' but it resizes automatically according to its -- children components. data GUIPanel = GUIPanel { _panelContainer :: GUIContainer} deriving (Show) instance GUIAnyMap GUIPanel where guiAnyMap f (GUIAnyP p) = f p guiAnyMap _ _ = error "invalid types in guiAnyMap" toGUIAny pnl = GUIAnyP pnl fromGUIAny (GUIAnyP pnl) = pnl fromGUIAny _ = error "invalid GUIAny type" instance GUIWidget GUIPanel where getBoundary pnl = case getChildren $ _panelContainer pnl of [] -> getBoundary $ _panelContainer pnl cs -> foldl1' determineSize $ map getBoundary cs where determineSize :: (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit) -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit) -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit) determineSize (x, y, w, h) (x', y', w', h') = let x'' = if x' < x then x' else x y'' = if y' < y then y' else y w'' = if x' + w' > x + w then x' + w' - x'' else x + w - x'' h'' = if y' + h' > y + h then y' + h' - y'' else y + h - y'' in (x'', y'', w'', h'') getChildren pnl = getChildren $ _panelContainer pnl getPriority pnl = getPriority $ _panelContainer pnl getShorthand _ = "PNL" -- |A 'GUIButton' is a dummy datatype for a clickable 'GUIWidget'. Its functinality must be -- provided by an appropriate 'MouseHanlder'. data GUIButton = GUIButton { _screenXB :: ScreenUnit, _screenYB :: ScreenUnit , _widthB :: ScreenUnit, _heightB :: ScreenUnit , _priorityB :: Int , _buttonState :: UIButtonState , _buttonAction :: (GUIButton -> ScreenUnit -> ScreenUnit -> IO GUIButton) } deriving () instance Show GUIButton where show w = "GUIButton {_screenXB = " ++ show (_screenXB w) ++ " _screenYB = " ++ show (_screenYB w) ++ " _widthB = " ++ show (_widthB w) ++ " _heightB = " ++ show (_heightB w) ++ " _priorityB = " ++ show (_screenYB w) ++ " _buttonState = " ++ show (_buttonState w) ++ " _buttonAction = " ++ "***" ++ "}" instance GUIAnyMap GUIButton where guiAnyMap f (GUIAnyB btn _) = f btn guiAnyMap _ _ = error "invalid types in guiAnyMap" toGUIAny btn = GUIAnyB btn $ ButtonHandler $ _buttonAction btn fromGUIAny (GUIAnyB btn _) = btn fromGUIAny _ = error "invalid GUIAny type" instance GUIClickable GUIButton where getButtonState = _buttonState updateButtonState f btn = btn {_buttonState = f $ _buttonState btn} instance GUIWidget GUIButton where getBoundary btn = (_screenXB btn, _screenYB btn, _widthB btn, _heightB btn) getChildren _ = [] getPriority btn = _priorityB btn getShorthand _ = "BTN"