#version 330 #extension GL_ARB_tessellation_shader : require layout(vertices = 3) out; in vec3 vPosition[]; in vec2 vTexCoord[]; in vec3 vNormal[]; out vec3 tcPosition[]; out vec2 tcTexCoord[]; out vec3 tcNormal[]; uniform float TessLevelInner = 1.0; // controlled by keyboard buttons uniform float TessLevelOuter = 1.0; // controlled by keyboard buttons #define ID gl_InvocationID void main() { tcPosition[ID] = vPosition[ID]; tcTexCoord[ID] = vTexCoord[ID]; tcNormal[ID] = vNormal[ID]; if (ID == 0) { gl_TessLevelInner[0] = TessLevelInner; gl_TessLevelOuter[0] = TessLevelOuter; gl_TessLevelOuter[1] = TessLevelOuter; gl_TessLevelOuter[2] = TessLevelOuter; } }