Commit Graph

8 Commits

Author SHA1 Message Date
5fc86af233 Changed OpenGL-Lvl to 3.30 with Tessellation-Ext
- figured out how to enable extensions

refs #471 @1h
2014-03-17 17:04:30 +01:00
5f313c4495 Window shows fps-count + proc-tex-shader
- added fps to window-name
- hsSDL2 needs update (as i changed functions in there which got merged)
- wrote simplistic procedural texture shader
2014-01-22 14:04:18 +01:00
3b8d3f8f9e tessellationgit status 2014-01-21 16:18:48 +01:00
a1968ca31a doh! fragment-shader war rot zu testzwecken -.- 2014-01-05 19:13:27 +01:00
7db4bff2e4 moooaaarrr work on triangles ... still nothing 2014-01-04 02:45:13 +01:00
7d201cf216 shaders now compile and link correctly
- map still invisible
- frustum defined
- shaders fixed
- attrib-link to shaders fixed
- lookat now generates a frustum-projected look-at matrix
- smaller test-map for debug
2014-01-03 17:46:41 +01:00
e5193fc7c5 Migrated to OpenGL3.x - compiles but renders nothing
- added simple shader
- rewrote map to cater BufferArray
- completele rewrote Main
- Split off stuff into Render-Module
- cleaned up .cabal-file to bare minimum
- created RenderObjects for the purpose of moving rendering there
2014-01-03 03:01:54 +01:00
2ff7534ede wrote some render-functions and shaders
- rudimentary vertex and fragment-shader in shaders/..
- created new Render-Module (unfinished and untested)
2014-01-02 03:35:38 +01:00