189f9f84fa
Textures work now.
...
Scene gets rendered and alpha-overlayed with HUD-Texture.
fixes #472 @2h
2014-04-05 15:53:49 +02:00
ba84ede01d
HUD-Texture renders.
...
HUD-Texture renders and the whole screen is black.
Still TODO:
- Will have to sort out alpha
- Clean up
refs #472 @5h
2014-04-04 11:15:00 +02:00
c1e074934e
WIP-Commit. DOES NOT WORK.
2014-03-24 08:21:30 +01:00
080776b25c
keyboard-controls for tessellation
2014-01-21 16:44:42 +01:00
3b8d3f8f9e
tessellationgit status
2014-01-21 16:18:48 +01:00
2193a0e7fd
added normals to shader
2014-01-06 21:13:58 +01:00
2b2108ab87
merged .. but colors broken..
2014-01-05 19:09:01 +01:00
df9b37429c
cameraaaaaaa -.-
2014-01-04 23:47:07 +01:00
602b20eb6c
it works...
2014-01-04 16:55:59 +01:00
fd4d2a0d14
TRIANGLEEEEESS!!!!11!!
...
finally.
2014-01-04 14:09:42 +01:00
tpajenka
33b1ec5534
flickering triangle (rendering cube)
2014-01-04 02:53:12 +01:00
7d201cf216
shaders now compile and link correctly
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- map still invisible
- frustum defined
- shaders fixed
- attrib-link to shaders fixed
- lookat now generates a frustum-projected look-at matrix
- smaller test-map for debug
2014-01-03 17:46:41 +01:00
e5193fc7c5
Migrated to OpenGL3.x - compiles but renders nothing
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- added simple shader
- rewrote map to cater BufferArray
- completele rewrote Main
- Split off stuff into Render-Module
- cleaned up .cabal-file to bare minimum
- created RenderObjects for the purpose of moving rendering there
2014-01-03 03:01:54 +01:00
306381c4ed
little cleanup
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- some formatting
- changed y/z-Coords on Map (y is height now, map is in x/z-plane)
2014-01-02 13:02:01 +01:00
2ff7534ede
wrote some render-functions and shaders
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- rudimentary vertex and fragment-shader in shaders/..
- created new Render-Module (unfinished and untested)
2014-01-02 03:35:38 +01:00