26903deb19
we can haz GUI?
...
we can.
2014-04-05 23:09:57 +02:00
189f9f84fa
Textures work now.
...
Scene gets rendered and alpha-overlayed with HUD-Texture.
fixes #472 @2h
2014-04-05 15:53:49 +02:00
ba84ede01d
HUD-Texture renders.
...
HUD-Texture renders and the whole screen is black.
Still TODO:
- Will have to sort out alpha
- Clean up
refs #472 @5h
2014-04-04 11:15:00 +02:00
9cd0eacd31
still WIP.
2014-03-24 23:26:02 +01:00
c1e074934e
WIP-Commit. DOES NOT WORK.
2014-03-24 08:21:30 +01:00
5f313c4495
Window shows fps-count + proc-tex-shader
...
- added fps to window-name
- hsSDL2 needs update (as i changed functions in there which got merged)
- wrote simplistic procedural texture shader
2014-01-22 14:04:18 +01:00
080776b25c
keyboard-controls for tessellation
2014-01-21 16:44:42 +01:00
3b8d3f8f9e
tessellationgit status
2014-01-21 16:18:48 +01:00
33b06a787d
works again like the prototype
2014-01-20 23:18:07 +01:00
0c1bdad465
window opens .. and crashes! :p
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No Events handled yet -.-...
2014-01-20 16:11:34 +01:00
2193a0e7fd
added normals to shader
2014-01-06 21:13:58 +01:00
8622881a13
Misc movement
...
- Scrollwheel now zooms in/out
- Arrow-Keys now move map correctly
- removed most Debug-Output
2014-01-05 20:23:22 +01:00
2b2108ab87
merged .. but colors broken..
2014-01-05 19:09:01 +01:00
tpajenka
ee9a8c455a
Misc: lookAt corrected (previous: transformation standard camera -> local
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camera, now: transformation local camera -> standard camera)
2014-01-05 02:20:49 +01:00
df9b37429c
cameraaaaaaa -.-
2014-01-04 23:47:07 +01:00
6cc9177082
wiered camera
2014-01-04 17:57:30 +01:00
602b20eb6c
it works...
2014-01-04 16:55:59 +01:00
fd4d2a0d14
TRIANGLEEEEESS!!!!11!!
...
finally.
2014-01-04 14:09:42 +01:00
tpajenka
33b1ec5534
flickering triangle (rendering cube)
2014-01-04 02:53:12 +01:00
7db4bff2e4
moooaaarrr work on triangles ... still nothing
2014-01-04 02:45:13 +01:00
a2214082ca
minor stuff .. STILL NO TRIANGLE -.-
2014-01-03 23:19:39 +01:00
2fc28adfd1
Triiiiangleeeeesss!!!! *narf*
2014-01-03 22:31:01 +01:00
7d201cf216
shaders now compile and link correctly
...
- map still invisible
- frustum defined
- shaders fixed
- attrib-link to shaders fixed
- lookat now generates a frustum-projected look-at matrix
- smaller test-map for debug
2014-01-03 17:46:41 +01:00
e5193fc7c5
Migrated to OpenGL3.x - compiles but renders nothing
...
- added simple shader
- rewrote map to cater BufferArray
- completele rewrote Main
- Split off stuff into Render-Module
- cleaned up .cabal-file to bare minimum
- created RenderObjects for the purpose of moving rendering there
2014-01-03 03:01:54 +01:00
306381c4ed
little cleanup
...
- some formatting
- changed y/z-Coords on Map (y is height now, map is in x/z-plane)
2014-01-02 13:02:01 +01:00
2ff7534ede
wrote some render-functions and shaders
...
- rudimentary vertex and fragment-shader in shaders/..
- created new Render-Module (unfinished and untested)
2014-01-02 03:35:38 +01:00