frame-limiter now works correctly, scaling up/down should be smoother
This commit is contained in:
parent
d1adff31d5
commit
ffc0281ab4
19
src/Main.hs
19
src/Main.hs
@ -226,29 +226,32 @@ run = do
|
|||||||
}
|
}
|
||||||
-}
|
-}
|
||||||
|
|
||||||
(mt,tc,sleepAmount) <- liftIO $ do
|
(mt,tc,sleepAmount,frameTime) <- liftIO $ do
|
||||||
let double = fromRational.toRational :: (Real a) => a -> Double
|
let double = fromRational.toRational :: (Real a) => a -> Double
|
||||||
targetFramerate = 40.0
|
targetFramerate = 60.0
|
||||||
targetFrametime = 1.0/targetFramerate
|
targetFrametime = 1.0/targetFramerate
|
||||||
targetFrametimeμs = targetFrametime * 1000000.0
|
targetFrametimeμs = targetFrametime * 1000000.0
|
||||||
now <- getCurrentTime
|
now <- getCurrentTime
|
||||||
let diff = diffUTCTime now (state ^. io.clock) -- get time-diffs
|
let diff = diffUTCTime now (state ^. io.clock) -- get time-diffs
|
||||||
title = unwords ["Pioneers @ ",show ((round . double $ 1.0/diff)::Int),"fps"]
|
title = unwords ["Pioneers @ ",show ((round . double $ 1.0/diff)::Int),"fps"]
|
||||||
|
ddiff = double diff
|
||||||
SDL.setWindowTitle (env ^. windowObject) title
|
SDL.setWindowTitle (env ^. windowObject) title
|
||||||
let sleepAmount = floor ((targetFrametime - double diff)*1000000) :: Int -- get time until next frame in microseconds
|
let sleepAmount = floor ((targetFrametime - double diff)*1000000) :: Int -- get time until next frame in microseconds
|
||||||
clockFactor = (state ^. io.tessClockFactor)
|
clockFactor = (state ^. io.tessClockFactor)
|
||||||
tessChange
|
tessChange
|
||||||
| (clockFactor > (2*targetFrametimeμs)) && (state ^. gl.glMap.stateTessellationFactor < 5) = ((+)1 :: Int -> Int)
|
| (clockFactor < (75*targetFrametime)) && (state ^. gl.glMap.stateTessellationFactor < 5) = ((+)1 :: Int -> Int)
|
||||||
-- > factor < 5 & 10% of frame idle -> increase graphics
|
-- > last 100 frames had > 25% leftover (on avg.)
|
||||||
| sleepAmount < 0 && (state ^. gl.glMap.stateTessellationFactor > 1) = (flip (-) 1 :: Int -> Int)
|
| (clockFactor > (110*targetFrametime)) && (state ^. gl.glMap.stateTessellationFactor > 1) = (flip (-) 1 :: Int -> Int)
|
||||||
-- frame used up completely -> decrease
|
-- > last 100 frames had < 90% of target-fps
|
||||||
| otherwise = ((+)0 :: Int -> Int) -- 0ms > x > 10% -> keep settings
|
| otherwise = ((+)0 :: Int -> Int) -- 0ms > x > 10% -> keep settings
|
||||||
when (sleepAmount > 0) $ threadDelay sleepAmount
|
when (sleepAmount > 0) $ threadDelay sleepAmount
|
||||||
return (now,tessChange,sleepAmount)
|
now' <- getCurrentTime
|
||||||
|
return (now',tessChange,sleepAmount,ddiff)
|
||||||
-- set state with new clock-time
|
-- set state with new clock-time
|
||||||
|
liftIO $ putStrLn $ unwords ["clockFactor:",show (state ^. io.tessClockFactor),"\ttc:", show (tc (state ^. gl.glMap.stateTessellationFactor)),"\tsleep ",show frameTime,"ms"]
|
||||||
modify $ (io.clock .~ mt)
|
modify $ (io.clock .~ mt)
|
||||||
. (gl.glMap.stateTessellationFactor %~ tc)
|
. (gl.glMap.stateTessellationFactor %~ tc)
|
||||||
. (io.tessClockFactor %~ (((+) (fromIntegral sleepAmount)).((*) 0.99)))
|
. (io.tessClockFactor %~ (((+) frameTime).((*) 0.99)))
|
||||||
-- liftIO $ putStrLn $ concat $ ["TessFactor at: ",show (state ^. gl.glMap.stateTessellationFactor), " - slept for ",show sleepAmount, "μs."]
|
-- liftIO $ putStrLn $ concat $ ["TessFactor at: ",show (state ^. gl.glMap.stateTessellationFactor), " - slept for ",show sleepAmount, "μs."]
|
||||||
shouldClose' <- return $ state ^. window.shouldClose
|
shouldClose' <- return $ state ^. window.shouldClose
|
||||||
unless shouldClose' run
|
unless shouldClose' run
|
||||||
|
Loading…
Reference in New Issue
Block a user