From f7dea8e9640ad8cd7b5e2a308f0b888ba1588da6 Mon Sep 17 00:00:00 2001 From: Stefan Dresselhaus Date: Tue, 15 Apr 2014 17:28:38 +0200 Subject: [PATCH] haddock now works as well.. --- src/Map/Graphics.hs | 24 +++++++++++++----------- src/Render/Render.hs | 28 +++++++++++++++------------- 2 files changed, 28 insertions(+), 24 deletions(-) diff --git a/src/Map/Graphics.hs b/src/Map/Graphics.hs index f8562a5..f2e188d 100644 --- a/src/Map/Graphics.hs +++ b/src/Map/Graphics.hs @@ -1,5 +1,5 @@ {-# LANGUAGE OverloadedStrings, BangPatterns #-} -module Map.Graphics +module Map.Graphics ( mapVertexArrayDescriptor, @@ -13,7 +13,7 @@ where import System.Random import Data.Array.IArray -import Data.Text as T +import Data.Text as T import Prelude as P --import Graphics.Rendering.OpenGL.GL @@ -33,8 +33,10 @@ import Linear import Map.Types import Map.StaticMaps +type Height = Float + type MapEntry = ( - Float, -- ^ Height + Height, TileType ) @@ -94,10 +96,10 @@ prettyMap (a:b:c:d:x:y:z:u:v:w:ms) = (a,b,c,d,x,y,z,u,v,w):(prettyMap ms) prettyMap _ = [] --generateTriangles :: PlayMap -> [GLfloat] -generateTriangles :: GraphicsMap -> [GLfloat] +generateTriangles :: GraphicsMap -> [GLfloat] generateTriangles map' = let ((xl,yl),(xh,yh)) = bounds map' in - P.concat [P.concat $ P.map (generateFirstTriLine map' y) [xl .. xh - 2] + P.concat [P.concat $ P.map (generateFirstTriLine map' y) [xl .. xh - 2] ++ P.map (generateSecondTriLine map' (y == yh) y) [xl .. xh - 2] | y <- [yl..yh]] @@ -132,8 +134,8 @@ generateSecondTriLine _ True _ _ = [] lookupVertex :: GraphicsMap -> Int -> Int -> [GLfloat] -lookupVertex map' x y = - let +lookupVertex map' x y = + let (cr, cg, cb) = colorLookup map' (x,y) (V3 vx vy vz) = coordLookup (x,y) $ heightLookup map' (x,y) (V3 nx ny nz) = normalLookup map' x y @@ -157,7 +159,7 @@ normalLookup map' x y = normalize $ normN + normNE + normSE + normS + normSW + n normNW = cross (vNW-vC) (vW -vC) --Vertex Normals vC = coordLookup (x,y) $ heightLookup map' (x,y) - --TODO: kill guards with eo + --TODO: kill guards with eo vNW | even x = coordLookup (x-1,y-1) $ heightLookup map' (x-1,y-1) | otherwise = coordLookup (x-1,y ) $ heightLookup map' (x-1,y ) @@ -180,12 +182,12 @@ normalLookup map' x y = normalize $ normN + normNE + normSE + normS + normSW + n heightLookup :: GraphicsMap -> (Int,Int) -> GLfloat heightLookup hs t = if inRange (bounds hs) t then fromRational $ toRational h else 0.0 - where + where (h,_) = hs ! t colorLookup :: GraphicsMap -> (Int,Int) -> (GLfloat, GLfloat, GLfloat) colorLookup hs t = if inRange (bounds hs) t then c else (0.0, 0.0, 0.0) - where + where (_,tp) = hs ! t c = case tp of Ocean -> (0.50, 0.50, 1.00) @@ -256,7 +258,7 @@ testmap2 = do parseTemplate :: [Int] -> Text -> [MapEntry] -parseTemplate (r:rs) t = +parseTemplate (r:rs) t = (case T.head t of '~' -> (0, Ocean) 'S' -> (0, Beach) diff --git a/src/Render/Render.hs b/src/Render/Render.hs index fa2e67c..dd8678a 100644 --- a/src/Render/Render.hs +++ b/src/Render/Render.hs @@ -48,18 +48,20 @@ initBuffer varray = return bufferObject initMapShader :: IO ( - Program -- ^ the GLSL-Program - , AttribLocation -- ^ color - , AttribLocation -- ^ normal - , AttribLocation -- ^ vertex - , UniformLocation -- ^ ProjectionMat - , UniformLocation -- ^ ViewMat - , UniformLocation -- ^ ModelMat - , UniformLocation -- ^ NormalMat - , UniformLocation -- ^ TessLevelInner - , UniformLocation -- ^ TessLevelOuter - , TextureObject -- ^ Texture where to draw into - ) + Program -- the GLSL-Program + , AttribLocation -- color + , AttribLocation -- normal + , AttribLocation -- vertex + , UniformLocation -- ProjectionMat + , UniformLocation -- ViewMat + , UniformLocation -- ModelMat + , UniformLocation -- NormalMat + , UniformLocation -- TessLevelInner + , UniformLocation -- TessLevelOuter + , TextureObject -- Texture where to draw into + ) -- ^ (the GLSL-Program, color, normal, vertex, ProjectionMat, ViewMat, + -- ModelMat, NormalMat, TessLevelInner, TessLevelOuter, + -- Texture where to draw into) initMapShader = do ! vertexSource <- B.readFile mapVertexShaderFile ! tessControlSource <- B.readFile mapTessControlShaderFile @@ -138,7 +140,7 @@ initHud = do texIndex <- get (uniformLocation program "tex[1]") checkError "ui-tex" - -- | simple triangle over the whole screen. + -- simple triangle over the whole screen. let vertexBufferData = reverse [-1, -1, 1, -1, -1, 1, 1, 1] :: [GLfloat] vertexIndex <- get (attribLocation program "position")