moved generation of GLMapState
GLMapState now get generated inside the renderer and takes the map-data as argument GLMapState got extended by (up to now) uninitialized and unused textures.
This commit is contained in:
parent
ca831692d2
commit
f76da4b5f6
23
src/Main.hs
23
src/Main.hs
@ -82,9 +82,7 @@ main =
|
||||
(Size fbWidth fbHeight) <- glGetDrawableSize window'
|
||||
initRendering
|
||||
--generate map vertices
|
||||
(mapBuffer, vert) <- getMapBufferObject
|
||||
(mapprog, ci, ni, vi, pri, vii, mi, nmi, tli, tlo, mapTex) <- initMapShader
|
||||
overTex <- GL.genObjectName
|
||||
glMap' <- initMapShader 4 =<< getMapBufferObject
|
||||
print window'
|
||||
eventQueue <- newTQueueIO :: IO (TQueue Event)
|
||||
putStrLn "foo"
|
||||
@ -109,23 +107,6 @@ main =
|
||||
, _left = False
|
||||
, _right = False
|
||||
}
|
||||
glMap' = GLMapState
|
||||
{ _shdrVertexIndex = vi
|
||||
, _shdrNormalIndex = ni
|
||||
, _shdrColorIndex = ci
|
||||
, _shdrProjMatIndex = pri
|
||||
, _shdrViewMatIndex = vii
|
||||
, _shdrModelMatIndex = mi
|
||||
, _shdrNormalMatIndex = nmi
|
||||
, _shdrTessInnerIndex = tli
|
||||
, _shdrTessOuterIndex = tlo
|
||||
, _stateTessellationFactor = 4
|
||||
, _stateMap = mapBuffer
|
||||
, _mapVert = vert
|
||||
, _mapProgram = mapprog
|
||||
, _mapTexture = mapTex
|
||||
, _overviewTexture = overTex
|
||||
}
|
||||
env = Env
|
||||
{ _eventsChan = eventQueue
|
||||
, _windowObject = window'
|
||||
@ -302,7 +283,7 @@ adjustWindow = do
|
||||
|
||||
|
||||
let hudtexid = state ^. gl.glHud.hudTexture
|
||||
maptexid = state ^. gl.glMap.mapTexture
|
||||
maptexid = state ^. gl.glMap.renderedMapTexture
|
||||
allocaBytes (fbWidth*fbHeight*4) $ \ptr -> do
|
||||
--default to ugly pink to see if
|
||||
--somethings go wrong.
|
||||
|
@ -50,22 +50,11 @@ initBuffer varray =
|
||||
checkError "initBuffer"
|
||||
return bufferObject
|
||||
|
||||
initMapShader :: IO (
|
||||
Program -- the GLSL-Program
|
||||
, AttribLocation -- color
|
||||
, AttribLocation -- normal
|
||||
, AttribLocation -- vertex
|
||||
, UniformLocation -- ProjectionMat
|
||||
, UniformLocation -- ViewMat
|
||||
, UniformLocation -- ModelMat
|
||||
, UniformLocation -- NormalMat
|
||||
, UniformLocation -- TessLevelInner
|
||||
, UniformLocation -- TessLevelOuter
|
||||
, TextureObject -- Texture where to draw into
|
||||
) -- ^ (the GLSL-Program, color, normal, vertex, ProjectionMat, ViewMat,
|
||||
-- ModelMat, NormalMat, TessLevelInner, TessLevelOuter,
|
||||
-- Texture where to draw into)
|
||||
initMapShader = do
|
||||
initMapShader ::
|
||||
Int -- ^ initial Tessallation-Factor
|
||||
-> (BufferObject,NumArrayIndices) -- ^ Buffer with Data and DataDescriptor
|
||||
-> IO GLMapState
|
||||
initMapShader tessFac (buf, vertDes) = do
|
||||
! vertexSource <- B.readFile mapVertexShaderFile
|
||||
! tessControlSource <- B.readFile mapTessControlShaderFile
|
||||
! tessEvalSource <- B.readFile mapTessEvalShaderFile
|
||||
@ -120,9 +109,30 @@ initMapShader = do
|
||||
putStrLn $ unlines $ ["Indices: ", show (colorIndex, normalIndex, vertexIndex)]
|
||||
|
||||
tex <- genObjectName
|
||||
overTex <- genObjectName
|
||||
|
||||
texts <- genObjectNames 6
|
||||
|
||||
|
||||
checkError "initShader"
|
||||
return (program, colorIndex, normalIndex, vertexIndex, projectionMatrixIndex, viewMatrixIndex, modelMatrixIndex, normalMatrixIndex, tessLevelInner, tessLevelOuter, tex)
|
||||
return GLMapState
|
||||
{ _mapProgram = program
|
||||
, _shdrColorIndex = colorIndex
|
||||
, _shdrNormalIndex = normalIndex
|
||||
, _shdrVertexIndex = vertexIndex
|
||||
, _shdrProjMatIndex = projectionMatrixIndex
|
||||
, _shdrViewMatIndex = viewMatrixIndex
|
||||
, _shdrModelMatIndex = modelMatrixIndex
|
||||
, _shdrNormalMatIndex = normalMatrixIndex
|
||||
, _shdrTessInnerIndex = tessLevelInner
|
||||
, _shdrTessOuterIndex = tessLevelOuter
|
||||
, _renderedMapTexture = tex
|
||||
, _stateTessellationFactor = tessFac
|
||||
, _stateMap = buf
|
||||
, _mapVert = vertDes
|
||||
, _overviewTexture = overTex
|
||||
, _mapTextures = texts
|
||||
}
|
||||
|
||||
initHud :: IO GLHud
|
||||
initHud = do
|
||||
@ -193,13 +203,13 @@ renderOverview = do
|
||||
DepthAttachment
|
||||
Renderbuffer
|
||||
(state ^. gl.glRenderbuffer)
|
||||
textureBinding Texture2D $= Just (state ^. gl.glMap.mapTexture)
|
||||
textureBinding Texture2D $= Just (state ^. gl.glMap.renderedMapTexture)
|
||||
|
||||
framebufferTexture2D
|
||||
Framebuffer
|
||||
(ColorAttachment 0)
|
||||
Texture2D
|
||||
(state ^. gl.glMap.mapTexture)
|
||||
(state ^. gl.glMap.renderedMapTexture)
|
||||
0
|
||||
|
||||
-- Render to FrameBufferObject
|
||||
@ -285,13 +295,13 @@ render = do
|
||||
DepthAttachment
|
||||
Renderbuffer
|
||||
(state ^. gl.glRenderbuffer)
|
||||
textureBinding Texture2D $= Just (state ^. gl.glMap.mapTexture)
|
||||
textureBinding Texture2D $= Just (state ^. gl.glMap.renderedMapTexture)
|
||||
|
||||
framebufferTexture2D
|
||||
Framebuffer
|
||||
(ColorAttachment 0)
|
||||
Texture2D
|
||||
(state ^. gl.glMap.mapTexture)
|
||||
(state ^. gl.glMap.renderedMapTexture)
|
||||
0
|
||||
|
||||
-- Render to FrameBufferObject
|
||||
@ -371,7 +381,7 @@ render = do
|
||||
uniform (hud ^. hudTexIndex) $= Index1 (0::GLint)
|
||||
|
||||
activeTexture $= TextureUnit 1
|
||||
textureBinding Texture2D $= Just (state ^. gl.glMap.mapTexture)
|
||||
textureBinding Texture2D $= Just (state ^. gl.glMap.renderedMapTexture)
|
||||
uniform (hud ^. hudBackIndex) $= Index1 (1::GLint)
|
||||
|
||||
bindBuffer ArrayBuffer $= Just (hud ^. hudVBO)
|
||||
|
23
src/Types.hs
23
src/Types.hs
@ -74,6 +74,26 @@ data KeyboardState = KeyboardState
|
||||
{ _arrowsPressed :: !ArrowKeyState
|
||||
}
|
||||
|
||||
-- | State in which all map-related Data is stored
|
||||
--
|
||||
-- The map itself is rendered with mapProgram and the shaders given here directly
|
||||
-- This does not include any objects on the map - only the map itself
|
||||
--
|
||||
-- _mapTextures must contain the following Textures (in this ordering) after initialisation:
|
||||
--
|
||||
-- 1. Grass
|
||||
--
|
||||
-- 2. Sand
|
||||
--
|
||||
-- 3. Water
|
||||
--
|
||||
-- 4. Stone
|
||||
--
|
||||
-- 5. Snow
|
||||
--
|
||||
-- 6. Dirt (blended on grass)
|
||||
|
||||
|
||||
data GLMapState = GLMapState
|
||||
{ _shdrVertexIndex :: !GL.AttribLocation
|
||||
, _shdrColorIndex :: !GL.AttribLocation
|
||||
@ -88,8 +108,9 @@ data GLMapState = GLMapState
|
||||
, _stateMap :: !GL.BufferObject
|
||||
, _mapVert :: !GL.NumArrayIndices
|
||||
, _mapProgram :: !GL.Program
|
||||
, _mapTexture :: !TextureObject
|
||||
, _renderedMapTexture :: !TextureObject --TODO: Probably move to UI?
|
||||
, _overviewTexture :: !TextureObject
|
||||
, _mapTextures :: ![TextureObject] --TODO: Fix size on list?
|
||||
}
|
||||
|
||||
data GLHud = GLHud
|
||||
|
Loading…
Reference in New Issue
Block a user